DS2 Revival

Bortusk

Bortusk is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: bortusk_stats

This three-legged aberration inadvertently advertises its presence by the foul stench it emits. The Bortusk lunges snout-first into battle, ripping at its enemies flesh with powerful jaws and swiping with muscular forelimbs.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Bortusk
Habitat
Mines
Act
Act 3
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level345980
Life1,0972,9575,215
Damage94 to 156222 to 369370 to 616
Defense115208296
Experience7586,56945,068

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

489 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.21% (0.17 to 0.21)0.0016%<0.001%
Gold Ring0.003%0.21% (0.17 to 0.21)0.0015%
Jeweled Ring0.002%0.21% (0.17 to 0.21)0.0022%
Adorned Ring0.21% (0.17 to 0.21)0.013%0.15% (0.12 to 0.15)
Mage's Book0.089% (0.078 to 0.099)0.18% (0.16 to 0.2)-
Ornate Ring-<0.001%0.15% (0.12 to 0.15)
Elaborate Ring0.014%0.0024%0.13% (0.11 to 0.13)
Elven Staff0.087% (0.039 to 0.14)0.09% (0.042 to 0.14)0.12% (0.048 to 0.19)
Yearling Staff0.087% (0.039 to 0.14)-0.12% (0.048 to 0.19)
Ironwood Bow0.065% (0.059 to 0.085)-0.11% (0.1 to 0.15)
Swift Bow--0.11% (0.1 to 0.15)
Arbalest--0.11% (0.1 to 0.15)
Ballista--0.11% (0.1 to 0.15)
Glaive-0.078% (0.07 to 0.1)0.11% (0.1 to 0.15)
Throwing Shiv--0.11% (0.1 to 0.15)
Hunter Sword-0.048% (0.042 to 0.066)0.11% (0.096 to 0.15)
Elven Helm-0.051% (0.04 to 0.084)0.095% (0.073 to 0.16)
Cryptic Cestus-0.09% (0.042 to 0.14)-
Ritual Book--0.089% (0.078 to 0.099)
Grimoire0.089% (0.078 to 0.099)-0.089% (0.078 to 0.099)
Druid Staff0.087% (0.039 to 0.14)0.085% (0.037 to 0.13)-
Heater Shield0.0094%0.082% (0.075 to 0.11)-
Large Shield0.078% (0.07 to 0.1)0.082% (0.075 to 0.11)-
Kite Shield0.078% (0.07 to 0.1)-0.078% (0.07 to 0.1)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Large Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--2.4%
Large Mana Potion2.4%--
Super Mana Potion-2.4%-

The chance is for one kill of this creature (level 34 / 59 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Abandoned Shelter3
The District of the Chief (side area)3
The Eastern Plain of Tears3
The Ruins of Okaym3
The City of Darthrul2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 314
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 47. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level346490
Life1,6465,1569,770
Damage142 to 236384 to 639686 to 1,143
Defense115228341
Experience94812,901143,962

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

585 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ballista0.0087%-0.24% (0.21 to 0.31)
Ornate Ring--0.22% (0.18 to 0.22)
Gilded Ring--0.21% (0.17 to 0.21)
Mage's Book0.18% (0.16 to 0.2)--
Grimoire-0.089% (0.078 to 0.099)0.18% (0.16 to 0.2)
Silver Ring0.15% (0.12 to 0.15)--
Jeweled Ring-0.15% (0.12 to 0.15)-
Elaborate Ring0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)-
Adorned Ring0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)-
Spirit Cestus0.0051%-0.13% (0.056 to 0.2)
Yearling Staff0.085% (0.037 to 0.13)-0.12% (0.049 to 0.19)
Ironwood Bow0.078% (0.07 to 0.1)-0.12% (0.11 to 0.15)
Swift Bow--0.12% (0.11 to 0.15)
Chakram0.078% (0.07 to 0.1)-0.12% (0.11 to 0.15)
Throwing Shiv-0.088% (0.079 to 0.12)0.12% (0.11 to 0.15)
Arcane Cestus-0.11% (0.042 to 0.19)-
Cryptic Cestus-0.11% (0.042 to 0.19)-
Ceremonial Shield--0.11% (0.11 to 0.13)
Kite Shield0.076% (0.071 to 0.092)0.11% (0.1 to 0.12)0.11% (0.11 to 0.13)
Royal Dagger0.0051%0.048% (0.042 to 0.064)0.11% (0.098 to 0.15)
Broad Sword--0.11% (0.098 to 0.15)
Tower Shield-0.11% (0.1 to 0.12)-
Viper Axe--0.1% (0.091 to 0.14)
Ritual Book-0.089% (0.078 to 0.099)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 34 / 64 / 90 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Large Abandoned Shelter3
The District of the Chief (side area)3
The Eastern Plain of Tears3
The Ruins of Okaym3
The City of Darthrul2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 314
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 47. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.