Template name: bound_human_melee_stats_ds2x

Once Human refugees, Bound Human Grievers have been reinforced with metal plates and spikes that have been driven into their flesh. The light of intelligence is gone from their eyes -- they walk like puppets and attack mindlessly.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Bound human
- Habitat
- Hilly Scrub
- Act
- Act 4 (Broken World)
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 68 | 93 |
| Life | 1,397 | 3,847 | 6,931 |
| Damage | 115 to 192 | 280 to 467 | 480 to 800 |
| Defense | 133 | 244 | 355 |
| Experience | 1,147 | 14,864 | 152,922 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
6 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 2.0% |
| Colossal Mana Potion | - | 2.0% | 2.0% |
| Large Health Potion | 1.0% | - | - |
| Super Health Potion | 1.0% | - | - |
| Large Mana Potion | 1.0% | - | - |
| Super Mana Potion | 1.0% | - | - |
The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Blasted Valley | 26 | 24 | 10 |
| The Blighted Hills | 42 | 5 | |
| The Aman'lu Arena | 6 | ||
| A Winding Cavern | 7 | ||
| A Dank Crevasse | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 5
- Kills needed
- 1 kill
100+ placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
