DS2 Revival

Plagued Crawn

Plagued Crawn is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: crawn_stats

The origin and nature of the great plague are mysteries, but it spreads as a harbinger of Valdis' armies. It is the vilest weapon in their arsenal, mercilessly twisting its victims into monsters that are mad with bloodlust.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Crawn
Habitat
Mines
Act
Act 3
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356081
Life2606861,201
Damage70 to 117163 to 272270 to 451
Defense119212300
Experience4323,77425,979

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

483 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.14% (0.12 to 0.14)0.15% (0.12 to 0.15)0.21% (0.17 to 0.21)
Ornate Ring-<0.001%0.21% (0.17 to 0.21)
Mage's Book0.18% (0.16 to 0.2)0.089% (0.078 to 0.099)-
Jeweled Ring0.002%0.15% (0.12 to 0.15)0.0016%
Silver Ring0.15% (0.12 to 0.15)0.0015%<0.001%
Elaborate Ring0.15% (0.12 to 0.15)0.003%0.0024%
Gold Ring0.003%0.13% (0.11 to 0.13)0.0016%
Heater Shield0.078% (0.07 to 0.1)0.11% (0.1 to 0.14)-
Large Shield0.078% (0.07 to 0.1)0.11% (0.1 to 0.14)-
Arbalest--0.1% (0.091 to 0.13)
Hunter Sword-0.048% (0.042 to 0.066)0.097% (0.084 to 0.14)
Spirit Cestus0.0046%-0.093% (0.045 to 0.14)
Elven Staff0.085% (0.037 to 0.13)0.09% (0.042 to 0.14)0.093% (0.045 to 0.14)
Yearling Staff0.085% (0.037 to 0.13)-0.093% (0.045 to 0.14)
Arcane Cestus-0.09% (0.042 to 0.14)-
Cryptic Cestus-0.09% (0.042 to 0.14)-
Elven Longbow0.069% (0.061 to 0.093)0.079% (0.071 to 0.1)0.089% (0.08 to 0.12)
Ironwood Bow0.077% (0.069 to 0.1)-0.089% (0.08 to 0.12)
Ballista0.0078%-0.089% (0.08 to 0.12)
Chakram0.077% (0.069 to 0.1)-0.089% (0.08 to 0.12)
Glaive-0.079% (0.071 to 0.1)0.089% (0.08 to 0.12)
Ritual Book-0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)
Grimoire--0.089% (0.078 to 0.099)
Druid Staff0.08% (0.032 to 0.13)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-1.2%2.4%
Large Mana Potion2.4%--
Super Health Potion-2.0%-
Super Mana Potion-1.2%-

The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak4
The Lower Mines of Kaderak3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 344
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level356591
Life2607961,497
Damage70 to 117186 to 311331 to 551
Defense119232345
Experience4325,93566,461

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

6 different items can drop (the best are shown) Confidence: computed from data, not measured

Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.0%2.0%
Large Health Potion2.0%--
Colossal Mana Potion-1.0%2.0%
Large Mana Potion2.0%--
Super Health Potion-1.0%-
Super Mana Potion-1.0%-

The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Upper Mines of Kaderak4
The Lower Mines of Kaderak3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 344
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.