DS2 Revival

Dark Wizard

Dark Wizard is a boss creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: evil_mage_stats

The Dark Wizard is a member of the most powerful mage cult in existence. Being completely overconfident, they feel a single Dark Wizard is more than enough to vanquish any foe.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Boss
Habitat
Snow Forest
Act
Act 2

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level295577
Life40,000200,000400,000
Defense103209316

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

428 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring16% (15 to 16)-18% (16 to 18)
Silver Ring17% (16 to 17)0.82%-
Gold Ring5.3%17% (16 to 17)-
Jeweled Ring1.6%17% (16 to 17)0.82%
Ornate Ring-0.82%16% (15 to 16)
Ironwood Bow8.8% (8.4 to 9.9)-15% (14 to 17)
Arbalest--15% (14 to 17)
Ballista--15% (14 to 17)
Glaive-8.8% (8.4 to 9.9)15% (14 to 17)
Talisman11%11% (10 to 11)-
Spiral Amulet0.45%11% (10 to 11)3.2%
Platinum Charm10% (9.6 to 10)-10% (9.4 to 10)
Heater Shield-10% (9.8 to 12)-
Large Shield10% (9.8 to 11)10% (9.8 to 12)-
Ceremonial Shield--10% (9.8 to 11)
Kite Shield10% (9.8 to 11)-2.9%
Tower Shield-2.9%10% (9.8 to 11)
Resplendent Amulet-0.51%9.2% (8.5 to 9.2)
Curve Bow8.8% (8.4 to 9.9)8.8% (8.4 to 9.9)-
Dryad Bow-8.8% (8.4 to 9.9)-
Elven Longbow8.8% (8.4 to 9.9)8.8% (8.4 to 9.9)-
Heavy Crossbow-8.8% (8.4 to 9.9)-
Light Crossbow8.8% (8.4 to 9.9)--
Mercenary Crossbow8.8% (8.4 to 9.9)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Large Health Potion40%--
Large Rejuvenation Potion40%--
Phoenix Feather-39%-
Quicksilver Oil-39%-
Rowan Leaves-39%-
Colossal Health Potion--33%

The chance is for one kill of this creature (level 29 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Catacombs4

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 262
Kills needed
1 kill

4 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level296187
Life40,00080,000150,000
Defense103237369

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

464 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gilded Ring--7.4%
Adventurer's Ring7.0%--
Elven Wedding Ring-7.0%-
Resplendent Amulet--6.9%
Ornate Ring--6.6%
Swift Bow--6.2%
Throwing Shiv-4.6%6.2%
Elaborate Ring-5.9%0.78%
Adorned Ring5.1%5.9%4.1%
Ceremonial Shield--5.4%
Talisman5.2%--
Silver Ring5.1%--
Composite Bow-4.6%-
Ironwood Bow3.4%-4.6%
Stalker Bow-4.6%-
Ballista--4.6%
Heavy Crossbow-4.6%-
Chakram3.4%-4.6%
Throwing Crescent-4.6%-
Royal Dagger-1.9%4.6%
Platinum Charm4.2%3.2%3.3%
Kite Shield4.0%4.0%4.0%
Large Shield4.0%--
Tower Shield-4.0%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Dragon Scale--25%
Jet Ornament--25%
Keen Arrowheads--25%
Onyx Filament--25%
Amber Filament-14%-
Crystal Ornament-14%-

The chance is for one kill of this creature (level 29 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Azunite Catacombs4

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 262
Kills needed
1 kill

4 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.