Template name: evil_mage_triple_01_stats

The Dark Wizards are members of the most powerful mage cult in existence. After the defeat of the single Dark Wizard, they chose to combine their formidable power.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Habitat
- Mines
- Act
- Act 3
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 62 | 83 |
| Life | 35,000 | 175,000 | 350,000 |
| Defense | 138 | 241 | 347 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
386 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ceremonial Shield | 9.5% (8.9 to 11) | - | 18% (18 to 20) |
| Adorned Ring | 0.05% | 0.044% | 16% (14 to 16) |
| Jeweled Ring | 16% (13 to 16) | 16% (13 to 16) | 0.05% |
| Gilded Ring | 16% (13 to 16) | - | 16% (13 to 16) |
| Elaborate Ring | 0.099% | 16% (13 to 16) | 0.05% |
| Yearling Staff | 7.9% (4.3 to 12) | - | 14% (6.5 to 21) |
| Cryptic Cestus | - | 13% (5.7 to 20) | - |
| Ironwood Bow | - | - | 11% (10 to 13) |
| Swift Bow | 9.2% (8.6 to 11) | - | 11% (10 to 13) |
| Arbalest | - | - | 11% (10 to 13) |
| Chakram | - | - | 11% (10 to 13) |
| Throwing Shiv | 9.2% (8.6 to 11) | 9.2% (8.6 to 11) | 11% (10 to 13) |
| Buckler | 9.5% (8.9 to 11) | - | - |
| Kite Shield | - | 9.5% (8.9 to 11) | - |
| Tower Shield | - | 9.5% (8.9 to 11) | - |
| Composite Bow | - | 9.2% (8.6 to 11) | - |
| Elven Longbow | - | 9.2% (8.6 to 11) | - |
| Scout Bow | 9.2% (8.6 to 11) | - | - |
| Stalker Bow | 9.2% (8.6 to 11) | - | - |
| Heavy Crossbow | - | 9.2% (8.6 to 11) | - |
| Mercenary Crossbow | 9.2% (8.6 to 11) | - | - |
| Throwing Crescent | - | 9.2% (8.6 to 11) | - |
| Throwing Knife | 9.2% (8.6 to 11) | - | - |
| Throwing Star | - | 9.2% (8.6 to 11) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 17% | 33% |
| Colossal Mana Potion | - | 17% | 33% |
| Colossal Rejuvenation Potion | - | 17% | 33% |
| Large Health Potion | 17% | - | - |
| Super Health Potion | 17% | 17% | - |
| Large Mana Potion | 17% | - | - |
The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Summit of the Dark Wizards | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 352
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 38 | 67 | 93 |
| Life | 35,000 | 80,000 | 140,000 |
| Defense | 138 | 265 | 403 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
502 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gilded Ring | 7.1% (6.5 to 7.1) | 14% (13 to 14) | 7.4% (6.8 to 7.4) |
| Swift Bow | 4.6% (4.4 to 5.1) | - | 14% (13 to 15) |
| Ballista | - | 4.6% (4.4 to 5.1) | 14% (13 to 15) |
| Ceremonial Shield | 4.7% (4.6 to 5.0) | 4.7% (4.6 to 5.0) | 9.3% |
| Rift Axe | - | - | 7.9% (7.6 to 9.0) |
| Katana | 2.1% (2.0 to 2.4) | - | 7.9% (7.6 to 9.0) |
| Ornate Ring | - | - | 7.4% (6.8 to 7.4) |
| Jeweled Ring | 7.1% (6.5 to 7.1) | - | - |
| Spirit Cestus | - | 3.5% (2.4 to 4.6) | 5.9% (3.8 to 8.1) |
| Intricate Amulet | 4.2% (3.9 to 4.2) | 4.1% (3.8 to 4.1) | 5.6% (5.2 to 5.6) |
| Buckler | 4.7% (4.6 to 5.0) | - | - |
| Large Shield | - | 4.7% (4.6 to 5.0) | - |
| Curve Bow | - | 4.6% (4.4 to 5.1) | - |
| Ironwood Bow | - | 4.6% (4.4 to 5.1) | - |
| Scout Bow | 4.6% (4.4 to 5.1) | - | - |
| Stalker Bow | 4.6% (4.4 to 5.1) | - | - |
| Arbalest | - | 4.6% (4.4 to 5.1) | - |
| Mercenary Crossbow | 4.6% (4.4 to 5.1) | - | - |
| Chakram | - | 4.6% (4.4 to 5.1) | - |
| Glaive | - | 4.6% (4.4 to 5.1) | - |
| Throwing Knife | 4.6% (4.4 to 5.1) | - | - |
| Throwing Shiv | 4.6% (4.4 to 5.1) | - | - |
| Istauri Boots | - | - | 4.6% (4.2 to 5.5) |
| Vindicator Greaves | - | 2.0% (1.9 to 2.3) | 4.6% (4.2 to 5.5) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Crystal Ornament | - | 2.4% | 0.072% |
| Diamond Filament | - | 2.4% | 0.072% |
| Verbena Flowers | - | 2.4% | 0.072% |
| Master Impale | - | - | 2.0% (1.8 to 2.7) |
| Summon Paragon Ketril | - | - | 2.0% (1.8 to 2.7) |
| Coral Spangle | 1.0% | - | 0.072% |
The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Summit of the Dark Wizards | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 352
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
