DS2 Revival

Dark Wizard

Dark Wizard is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: evil_mage_triple_03_stats

The Dark Wizards are members of the most powerful mage cult in existence. After the defeat of the single Dark Wizard, they chose to combine their formidable power.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Habitat
Mines
Act
Act 3

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386283
Life35,000175,000350,000
Defense138241347

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

386 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Ceremonial Shield9.5% (8.9 to 11)-18% (18 to 20)
Adorned Ring0.05%0.044%16% (14 to 16)
Jeweled Ring16% (13 to 16)16% (13 to 16)0.05%
Gilded Ring16% (13 to 16)-16% (13 to 16)
Elaborate Ring0.099%16% (13 to 16)0.05%
Yearling Staff7.9% (4.3 to 12)-14% (6.5 to 21)
Cryptic Cestus-13% (5.7 to 20)-
Ironwood Bow--11% (10 to 13)
Swift Bow9.2% (8.6 to 11)-11% (10 to 13)
Arbalest--11% (10 to 13)
Chakram--11% (10 to 13)
Throwing Shiv9.2% (8.6 to 11)9.2% (8.6 to 11)11% (10 to 13)
Buckler9.5% (8.9 to 11)--
Kite Shield-9.5% (8.9 to 11)-
Tower Shield-9.5% (8.9 to 11)-
Composite Bow-9.2% (8.6 to 11)-
Elven Longbow-9.2% (8.6 to 11)-
Scout Bow9.2% (8.6 to 11)--
Stalker Bow9.2% (8.6 to 11)--
Heavy Crossbow-9.2% (8.6 to 11)-
Mercenary Crossbow9.2% (8.6 to 11)--
Throwing Crescent-9.2% (8.6 to 11)-
Throwing Knife9.2% (8.6 to 11)--
Throwing Star-9.2% (8.6 to 11)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-17%33%
Colossal Mana Potion-17%33%
Colossal Rejuvenation Potion-17%33%
Large Health Potion17%--
Super Health Potion17%17%-
Large Mana Potion17%--

The chance is for one kill of this creature (level 38 / 62 / 83 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Summit of the Dark Wizards1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 354
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level386793
Life35,00080,000140,000
Defense138265403

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

502 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gilded Ring7.1% (6.5 to 7.1)14% (13 to 14)7.4% (6.8 to 7.4)
Swift Bow4.6% (4.4 to 5.1)-14% (13 to 15)
Ballista-4.6% (4.4 to 5.1)14% (13 to 15)
Ceremonial Shield4.7% (4.6 to 5.0)4.7% (4.6 to 5.0)9.3%
Rift Axe--7.9% (7.6 to 9.0)
Katana2.1% (2.0 to 2.4)-7.9% (7.6 to 9.0)
Ornate Ring--7.4% (6.8 to 7.4)
Jeweled Ring7.1% (6.5 to 7.1)--
Spirit Cestus-3.5% (2.4 to 4.6)5.9% (3.8 to 8.1)
Intricate Amulet4.2% (3.9 to 4.2)4.1% (3.8 to 4.1)5.6% (5.2 to 5.6)
Buckler4.7% (4.6 to 5.0)--
Large Shield-4.7% (4.6 to 5.0)-
Curve Bow-4.6% (4.4 to 5.1)-
Ironwood Bow-4.6% (4.4 to 5.1)-
Scout Bow4.6% (4.4 to 5.1)--
Stalker Bow4.6% (4.4 to 5.1)--
Arbalest-4.6% (4.4 to 5.1)-
Mercenary Crossbow4.6% (4.4 to 5.1)--
Chakram-4.6% (4.4 to 5.1)-
Glaive-4.6% (4.4 to 5.1)-
Throwing Knife4.6% (4.4 to 5.1)--
Throwing Shiv4.6% (4.4 to 5.1)--
Istauri Boots--4.6% (4.2 to 5.5)
Vindicator Greaves-2.0% (1.9 to 2.3)4.6% (4.2 to 5.5)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Crystal Ornament-2.4%0.072%
Diamond Filament-2.4%0.072%
Verbena Flowers-2.4%0.072%
Master Impale--2.0% (1.8 to 2.7)
Summon Paragon Ketril--2.0% (1.8 to 2.7)
Coral Spangle1.0%-0.072%

The chance is for one kill of this creature (level 38 / 67 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. It also has quest-state dependent drops that are not listed. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Summit of the Dark Wizards1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 354
Kills needed
1 kill

1 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.