Template name: flaypick_stats

Known to stab another creature with its large pincers and fling them around the snowy mountains, the Flaypick is a beast that knows no fear. Less concerned with the actual kill, Flaypicks have been known to play with their victims, seemingly for enjoyment alone.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Flaypick
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 55 | 77 |
| Life | 1,766 | 5,198 | 9,708 |
| Damage | 139 to 232 | 353 to 588 | 618 to 1,030 |
| Defense | 102 | 192 | 282 |
| Experience | 858 | 7,177 | 53,265 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
459 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ritual Book | - | - | 0.53% (0.47 to 0.59) |
| Silver Ring | 0.44% (0.36 to 0.44) | 0.0067% | 0.0022% |
| Gold Ring | 0.44% (0.36 to 0.44) | 0.44% (0.36 to 0.44) | 0.0045% |
| Jeweled Ring | 0.0065% | 0.44% (0.36 to 0.44) | 0.0067% |
| Elaborate Ring | 0.0032% | 0.44% (0.36 to 0.44) | 0.44% (0.36 to 0.44) |
| Adorned Ring | 0.43% (0.35 to 0.43) | 0.0022% | 0.44% (0.36 to 0.44) |
| Ornate Ring | - | 0.0022% | 0.44% (0.35 to 0.44) |
| Talisman | 0.24% (0.2 to 0.24) | 0.43% (0.35 to 0.43) | 0.0026% |
| Large Shield | 0.19% (0.16 to 0.25) | 0.34% (0.31 to 0.42) | - |
| Tower Shield | 0.16% (0.14 to 0.22) | 0.34% (0.31 to 0.42) | 0.23% (0.21 to 0.31) |
| Spiral Amulet | 0.0022% | 0.24% (0.19 to 0.24) | 0.34% (0.27 to 0.34) |
| Resplendent Amulet | - | 0.0014% | 0.33% (0.27 to 0.33) |
| Hunter Sword | - | 0.14% (0.12 to 0.19) | 0.31% (0.27 to 0.43) |
| Elven Armor | - | - | 0.3% (0.23 to 0.5) |
| Sorcerer Cowl | - | - | 0.29% (0.22 to 0.49) |
| Elven Staff | 0.27% (0.13 to 0.41) | - | 0.28% (0.14 to 0.43) |
| Yearling Staff | - | - | 0.28% (0.14 to 0.43) |
| Ironwood Bow | - | 0.19% (0.16 to 0.25) | 0.27% (0.24 to 0.35) |
| Swift Bow | - | - | 0.27% (0.24 to 0.35) |
| Arbalest | 0.23% (0.21 to 0.31) | 0.19% (0.16 to 0.25) | 0.27% (0.24 to 0.35) |
| Ballista | - | - | 0.27% (0.24 to 0.35) |
| Glaive | - | - | 0.27% (0.24 to 0.35) |
| Throwing Shiv | - | - | 0.27% (0.24 to 0.35) |
| Cryptic Cestus | 0.27% (0.13 to 0.41) | 0.27% (0.12 to 0.41) | 0.26% (0.12 to 0.41) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 30 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 9 | ||
| Snowbrook Mountain | 3 | ||
| The Snowbrook Foothills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 240
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 61 | 87 |
| Life | 1,766 | 6,290 | 12,218 |
| Damage | 139 to 232 | 418 to 697 | 763 to 1,271 |
| Defense | 102 | 216 | 327 |
| Experience | 858 | 12,290 | 135,650 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
568 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.23% (0.19 to 0.23) | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) |
| Ornate Ring | - | - | 0.35% (0.28 to 0.35) |
| Swift Bow | - | - | 0.32% (0.29 to 0.42) |
| Throwing Shiv | - | 0.14% (0.13 to 0.19) | 0.32% (0.29 to 0.42) |
| Yearling Staff | - | - | 0.31% (0.16 to 0.47) |
| Ritual Book | - | 0.28% (0.25 to 0.32) | - |
| Elaborate Ring | - | 0.24% (0.2 to 0.24) | - |
| Silver Ring | 0.23% (0.19 to 0.23) | - | - |
| Gold Ring | 0.23% (0.19 to 0.23) | - | - |
| Jeweled Ring | - | 0.21% (0.17 to 0.21) | - |
| Vai'Kesh Cleaver | 0.068% (0.059 to 0.097) | - | 0.18% (0.16 to 0.25) |
| Ceremonial Shield | - | - | 0.18% (0.17 to 0.21) |
| Kite Shield | 0.098% (0.089 to 0.12) | 0.12% (0.11 to 0.15) | 0.18% (0.17 to 0.21) |
| Jeweled Pendant | 0.11% (0.087 to 0.11) | 0.18% (0.15 to 0.18) | - |
| Platinum Charm | 0.13% (0.1 to 0.13) | 0.18% (0.15 to 0.18) | 0.13% (0.1 to 0.13) |
| Ironwood Bow | - | - | 0.16% (0.15 to 0.21) |
| Ballista | - | - | 0.16% (0.15 to 0.21) |
| Chakram | 0.14% (0.13 to 0.19) | - | 0.16% (0.15 to 0.21) |
| Spirit Cestus | - | - | 0.16% (0.079 to 0.23) |
| Cryptic Cestus | 0.15% (0.068 to 0.22) | 0.14% (0.065 to 0.22) | - |
| Druid Staff | 0.15% (0.068 to 0.22) | - | - |
| Elven Staff | 0.15% (0.068 to 0.22) | 0.14% (0.065 to 0.22) | - |
| Composite Bow | - | 0.14% (0.13 to 0.19) | - |
| Curve Bow | 0.14% (0.13 to 0.19) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 30 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 9 | ||
| Snowbrook Mountain | 3 | ||
| The Snowbrook Foothills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 240
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 10 of 10 runs, most in one region: 16. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
