DS2 Revival

Giant Trilisk

Giant Trilisk is a boss creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: giant_trilisk_bestiary_stats

The Giant Trilisk was an amazing testament to the power of the shards that you have encountered. A horde of angry spirits transformed a simple creature into a gargantuan beast of immense power.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Boss
Habitat
Desert
Act
Act 1

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level194870
Life25,000125,000250,000
Damage55 to 6583 to 98165 to 195
Defense68179280

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

Where it is found

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 148
Kills needed
1 kill

Given by the cutscene that plays when the fight ends.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: credited by scene (agrees with the data audit). scene credit: giant_trilisk_bestiary_stats

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level195481
Life25,000125,000250,000
Damage55 to 6583 to 68165 to 195
Defense68205337

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

Where it is found

A story scene or conversation gives credit without a fight.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 148
Kills needed
1 kill

Given by the cutscene that plays when the fight ends.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: credited by scene (agrees with the data audit). scene credit: giant_trilisk_bestiary_stats

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.