Template name: giant_trilisk_bestiary_stats

The Giant Trilisk was an amazing testament to the power of the shards that you have encountered. A horde of angry spirits transformed a simple creature into a gargantuan beast of immense power.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Boss
- Habitat
- Desert
- Act
- Act 1
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 48 | 70 |
| Life | 25,000 | 125,000 | 250,000 |
| Damage | 55 to 65 | 83 to 98 | 165 to 195 |
| Defense | 68 | 179 | 280 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 148
- Kills needed
- 1 kill
Given by the cutscene that plays when the fight ends.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (agrees with the data audit). scene credit: giant_trilisk_bestiary_stats
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 54 | 81 |
| Life | 25,000 | 125,000 | 250,000 |
| Damage | 55 to 65 | 83 to 68 | 165 to 195 |
| Defense | 68 | 205 | 337 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 148
- Kills needed
- 1 kill
Given by the cutscene that plays when the fight ends.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (agrees with the data audit). scene credit: giant_trilisk_bestiary_stats
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
