Template name: ketril_boss_stats

Ketril are giant herbivorous lizards that the Dryads discovered in their travels to the jungles of Eirulan. They are peaceful juggernauts, possessed of great strength and fortified hides, but they can become powerful siege warriors when threatened or provoked.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Ketril
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Tutorial
Drops
Tutorial miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Tutorial item | 100% |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 3 | 41 | 70 |
| Life | 373 | 373 | 373 |
| Damage | 13 to 22 | 208 to 347 | 494 to 824 |
| Defense | 19 | 140 | 253 |
| Experience | 152 | 152 | 152 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
21 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Apprentice Robe | 5.0% | 5.0% | 5.0% |
| Leather Jerkin | 5.0% | 5.0% | 5.0% |
| Apprentice Boots | 5.0% | 5.0% | 5.0% |
| Leather Boots | 5.0% | 5.0% | 5.0% |
| Woven Boots | 5.0% | 5.0% | 5.0% |
| Leaf Boots | 5.0% | 5.0% | 5.0% |
| Apprentice Gloves | 5.0% | 5.0% | 5.0% |
| Leather Gloves | 5.0% | 5.0% | 5.0% |
| Woven Gloves | 5.0% | 5.0% | 5.0% |
| Leaf Gloves | 5.0% | 5.0% | 5.0% |
| Battle Axe | 5.0% | 5.0% | 5.0% |
| Feeble Battle Axe | 5.0% | 5.0% | 5.0% |
| Scout Bow | 5.0% | 5.0% | 5.0% |
| Weak Arcane Cestus | 5.0% | 5.0% | 5.0% |
| Bent Druid Staff | 5.0% | 5.0% | 5.0% |
| Tattered Apprentice Robe | 4.2% | 4.2% | 4.2% |
| Dirty Woven Tunic | 4.2% | 4.2% | 4.2% |
| Broken Leaf Jerkin | 4.2% | 4.2% | 4.2% |
| Cracked Scout Bow | 4.2% | 4.2% | 4.2% |
| Mace | 4.2% | 4.2% | 4.2% |
| Rusty Short Sword | 4.2% | 4.2% | 4.2% |
The chance is for one kill of this creature (level 3 / 41 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Narrow Tunnel | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 5
- Kills needed
- 1 kill
1 placed, 1 needed. Only in the opening of a Mercenary game; Veteran and Elite parties start after it.
Only in the opening of a Mercenary game; Veteran and Elite parties start after it.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 3 | 48 | 75 |
| Life | 373 | 373 | 373 |
| Damage | 13 to 22 | 267 to 444 | 555 to 926 |
| Defense | 19 | 165 | 274 |
| Experience | 152 | 152 | 152 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
21 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Apprentice Robe | 5.0% | 5.0% | 5.0% |
| Leather Jerkin | 5.0% | 5.0% | 5.0% |
| Apprentice Boots | 5.0% | 5.0% | 5.0% |
| Leather Boots | 5.0% | 5.0% | 5.0% |
| Woven Boots | 5.0% | 5.0% | 5.0% |
| Leaf Boots | 5.0% | 5.0% | 5.0% |
| Apprentice Gloves | 5.0% | 5.0% | 5.0% |
| Leather Gloves | 5.0% | 5.0% | 5.0% |
| Woven Gloves | 5.0% | 5.0% | 5.0% |
| Leaf Gloves | 5.0% | 5.0% | 5.0% |
| Battle Axe | 5.0% | 5.0% | 5.0% |
| Feeble Battle Axe | 5.0% | 5.0% | 5.0% |
| Scout Bow | 5.0% | 5.0% | 5.0% |
| Weak Arcane Cestus | 5.0% | 5.0% | 5.0% |
| Bent Druid Staff | 5.0% | 5.0% | 5.0% |
| Tattered Apprentice Robe | 4.2% | 4.2% | 4.2% |
| Dirty Woven Tunic | 4.2% | 4.2% | 4.2% |
| Broken Leaf Jerkin | 4.2% | 4.2% | 4.2% |
| Cracked Scout Bow | 4.2% | 4.2% | 4.2% |
| Mace | 4.2% | 4.2% | 4.2% |
| Rusty Short Sword | 4.2% | 4.2% | 4.2% |
The chance is for one kill of this creature (level 3 / 48 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Narrow Tunnel | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 5
- Kills needed
- 1 kill
1 placed, 1 needed. Only in the opening of a Mercenary game; Veteran and Elite parties start after it.
Only in the opening of a Mercenary game; Veteran and Elite parties start after it.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 1 of 10 runs, most in one region: 1. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
