Template name: lertisk_02_stats

Occasionally referred to as the 'dungeon dog,' the Lertisk has a natural affinity with underground ruins. Drawn to ancient magic and artifacts, especially of Azunite construction, some believe these may be the descendants of an ancient line of Azunite attack dogs.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Lertisk
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 27 | 53 | 75 |
| Life | 1,383 | 4,554 | 8,663 |
| Damage | 122 to 203 | 337 to 562 | 600 to 1,001 |
| Defense | 92 | 184 | 274 |
| Experience | 543 | 4,808 | 35,399 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | -25% | -5% | -1% |
| Ice | +50% | +75% | +100% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
469 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.35% (0.29 to 0.35) | 0.47% (0.38 to 0.47) | 0.0025% |
| Jeweled Ring | 0.35% (0.28 to 0.35) | 0.0037% | 0.0037% |
| Tower Shield | 0.13% (0.11 to 0.17) | 0.18% (0.17 to 0.23) | 0.25% (0.22 to 0.33) |
| Elaborate Ring | 0.002% | 0.23% (0.19 to 0.23) | 0.24% (0.19 to 0.24) |
| Adorned Ring | 0.002% | 0.0012% | 0.23% (0.19 to 0.23) |
| Ornate Ring | - | 0.0012% | 0.23% (0.19 to 0.23) |
| Heater Shield | - | 0.18% (0.17 to 0.23) | - |
| Jeweled Pendant | 0.17% (0.14 to 0.17) | 0.0022% | 0.0023% |
| Spiral Amulet | 0.17% (0.14 to 0.17) | 0.13% (0.1 to 0.13) | 0.12% (0.099 to 0.12) |
| Ancestral Armor | 0.085% (0.067 to 0.14) | - | 0.16% (0.12 to 0.27) |
| Elementalist Robe | 0.085% (0.067 to 0.14) | 0.16% (0.12 to 0.26) | - |
| Cryptic Cestus | 0.15% (0.072 to 0.23) | - | 0.15% (0.078 to 0.23) |
| Elven Staff | 0.15% (0.072 to 0.23) | - | 0.15% (0.078 to 0.23) |
| Yearling Staff | - | - | 0.15% (0.078 to 0.23) |
| Carved Boots | 0.093% (0.075 to 0.15) | 0.15% (0.12 to 0.25) | - |
| Carved Gloves | 0.093% (0.075 to 0.15) | 0.15% (0.12 to 0.25) | - |
| Stalker Bow | 0.14% (0.13 to 0.18) | 0.12% (0.11 to 0.16) | 0.15% (0.13 to 0.19) |
| Swift Bow | - | - | 0.15% (0.13 to 0.19) |
| Arbalest | 0.14% (0.13 to 0.18) | 0.12% (0.11 to 0.16) | 0.15% (0.13 to 0.19) |
| Heavy Crossbow | - | 0.013% | 0.15% (0.13 to 0.19) |
| Throwing Star | - | 0.12% (0.11 to 0.16) | 0.15% (0.13 to 0.19) |
| Throwing Shiv | - | - | 0.15% (0.13 to 0.19) |
| Arcane Cestus | 0.14% (0.063 to 0.22) | 0.14% (0.067 to 0.22) | - |
| Druid Staff | 0.0093% | 0.14% (0.067 to 0.22) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
| Large Health Potion | 3.0% | - | - |
The chance is for one kill of this creature (level 27 / 53 / 75 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Frozen Crypt | 12 | ||
| The Azunite Burial Grounds | 3 | ||
| The Azunite Catacombs | 3 | ||
| The Garden of the Ancients | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 220
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 48. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 27 | 59 | 85 |
| Life | 1,383 | 5,545 | 10,962 |
| Damage | 122 to 203 | 402 to 670 | 744 to 1,240 |
| Defense | 92 | 208 | 318 |
| Experience | 543 | 8,211 | 89,931 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | -25% | -5% | -1% |
| Ice | +50% | +75% | +100% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
583 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.22% (0.18 to 0.22) | 0.13% (0.1 to 0.13) | - |
| Jeweled Ring | 0.22% (0.18 to 0.22) | 0.15% (0.12 to 0.15) | - |
| Adorned Ring | - | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) |
| Gilded Ring | - | - | 0.21% (0.17 to 0.21) |
| Chakram | - | - | 0.2% (0.18 to 0.26) |
| Platinum Charm | - | - | 0.14% (0.12 to 0.14) |
| Spirit Cestus | - | - | 0.13% (0.059 to 0.2) |
| Yearling Staff | - | - | 0.12% (0.052 to 0.2) |
| Kite Shield | - | 0.01% | 0.12% (0.11 to 0.14) |
| Jeweled Pendant | 0.11% (0.089 to 0.11) | 0.078% (0.065 to 0.078) | - |
| Spiral Amulet | 0.11% (0.088 to 0.11) | 0.066% (0.052 to 0.066) | - |
| Ceremonial Shield | - | - | 0.11% (0.1 to 0.12) |
| Heater Shield | - | 0.11% (0.1 to 0.12) | - |
| Large Shield | - | 0.11% (0.1 to 0.12) | - |
| Elven Longbow | 0.011% | 0.08% (0.072 to 0.1) | 0.1% (0.089 to 0.13) |
| Ironwood Bow | - | - | 0.1% (0.089 to 0.13) |
| Swift Bow | - | - | 0.1% (0.089 to 0.13) |
| Arbalest | 0.088% (0.079 to 0.12) | - | 0.1% (0.089 to 0.13) |
| Throwing Shiv | - | 0.011% | 0.1% (0.089 to 0.13) |
| Cryptic Cestus | 0.093% (0.045 to 0.14) | 0.088% (0.04 to 0.14) | - |
| Elven Staff | 0.093% (0.045 to 0.14) | 0.088% (0.04 to 0.14) | - |
| Spell Book | 0.089% (0.078 to 0.099) | - | - |
| Mage's Book | - | 0.089% (0.078 to 0.099) | - |
| Ritual Book | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 3.0% |
| Super Health Potion | - | 3.0% | - |
| Colossal Mana Potion | - | - | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Mana Potion | - | 3.0% | - |
| Large Health Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 27 / 59 / 85 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Frozen Crypt | 12 | ||
| The Azunite Burial Grounds | 3 | ||
| The Azunite Catacombs | 3 | ||
| The Garden of the Ancients | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 220
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 48. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
