DS2 Revival

Loot Thief

Loot Thief is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: loot_thief_stats

You have encountered this strange creature on several occasions, yet it still remains shrouded in mystery.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Loot thief
Habitat
Zaramoth Dungeon
Act
Act 3

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level100100100
Life2,1166,48610,958
Damage0 to 00 to 00 to 0
Defense3058-720
Experience000

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

Where it is found

The map files place it nowhere.

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Farm (Loot Thief)

Comes from a rare event you have to trigger over and over.

Base game book
No. 383
Kills needed
20 kills

The thief shows up with a 5% chance whenever a party member has an item drop, at most once every 5 minutes. Killing it counts; so does letting it escape (the game counts it either way). You need 20. The game shows this entry as "? ? ?".

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 20 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.