DS2 Revival

Plagued Maltratar

Plagued Maltratar is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: maltratar_magic_stats

Plagued Maltratars are some of the most powerful cave predators on Aranna. Like their cousins the Boggrots, Plagued Maltratars have no eyes, and detect enemies through vibration and motion-sensing.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Maltratar
Habitat
Jungle
Act
Act 1
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level134467
Life3462,6005,614
Damage58 to 96297 to 495587 to 978
Defense48150240
Experience2532,74121,195

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

441 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.44% (0.36 to 0.44)0.4% (0.32 to 0.4)0.65% (0.53 to 0.65)
Gilded Ring-0.0022%0.65% (0.53 to 0.65)
Ritual Book0.53% (0.47 to 0.59)-0.27% (0.24 to 0.3)
Silver Ring0.45% (0.36 to 0.45)0.46% (0.38 to 0.46)0.0045%
Ornate Ring-0.45% (0.37 to 0.45)0.0022%
Gold Ring0.45% (0.36 to 0.45)0.0067%0.0067%
Arcane Cestus0.36% (0.14 to 0.57)0.27% (0.13 to 0.41)-
Large Shield-0.34% (0.31 to 0.42)0.25% (0.22 to 0.32)
Small Shield0.34% (0.3 to 0.44)0.34% (0.31 to 0.42)-
Jeweled Pendant0.23% (0.18 to 0.23)0.24% (0.19 to 0.24)0.33% (0.27 to 0.33)
Spiral Amulet-0.003%0.33% (0.27 to 0.33)
Ritual Staff0.33% (0.12 to 0.55)--
Spirit Cestus--0.29% (0.15 to 0.44)
Druid Staff--0.29% (0.15 to 0.44)
Curve Bow--0.27% (0.24 to 0.35)
Elven Longbow-0.24% (0.22 to 0.31)0.27% (0.24 to 0.35)
Arbalest--0.27% (0.24 to 0.35)
Ballista--0.27% (0.24 to 0.35)
Chakram--0.27% (0.24 to 0.35)
Throwing Star--0.27% (0.24 to 0.35)
Cryptic Cestus-0.27% (0.13 to 0.41)0.27% (0.13 to 0.41)
Yearling Staff-0.27% (0.13 to 0.41)-
Composite Bow0.27% (0.24 to 0.35)0.24% (0.22 to 0.31)-
Scout Bow0.27% (0.24 to 0.35)0.21% (0.18 to 0.28)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Mana Potion4.8%--
Super Mana Potion-4.8%-
Health Potion4.0%--

The chance is for one kill of this creature (level 13 / 44 / 67 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Lower Kithraya Caverns116
The Kithraya Valley3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 91
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level135278
Life3463,5197,459
Damage58 to 96387 to 645759 to 1,264
Defense48180287
Experience2535,50258,452

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

575 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring0.24% (0.2 to 0.24)0.46% (0.38 to 0.46)-
Ritual Book0.28% (0.25 to 0.32)-0.14% (0.13 to 0.16)
Adorned Ring--0.24% (0.2 to 0.24)
Ornate Ring--0.24% (0.2 to 0.24)
Silver Ring0.24% (0.2 to 0.24)--
Jeweled Ring0.24% (0.19 to 0.24)--
Elaborate Ring-0.23% (0.19 to 0.23)0.21% (0.17 to 0.21)
Arcane Cestus0.19% (0.075 to 0.31)0.14% (0.066 to 0.22)-
Ironwood Bow-0.13% (0.11 to 0.16)0.19% (0.17 to 0.25)
Swift Bow--0.19% (0.17 to 0.25)
Arbalest-0.13% (0.11 to 0.16)0.19% (0.17 to 0.25)
Ballista--0.19% (0.17 to 0.25)
Glaive--0.19% (0.17 to 0.25)
Throwing Shiv--0.19% (0.17 to 0.25)
Elven Staff--0.19% (0.073 to 0.3)
Yearling Staff--0.19% (0.073 to 0.3)
Heater Shield0.097% (0.089 to 0.12)0.18% (0.17 to 0.21)-
Tower Shield-0.18% (0.17 to 0.21)0.13% (0.12 to 0.15)
Ritual Staff0.18% (0.063 to 0.29)0.13% (0.055 to 0.21)-
Small Shield0.18% (0.16 to 0.22)--
Hunter Sword--0.17% (0.15 to 0.22)
Composite Bow0.14% (0.13 to 0.19)0.13% (0.11 to 0.16)-
Scout Bow0.14% (0.13 to 0.19)0.13% (0.11 to 0.16)-
Light Crossbow0.14% (0.13 to 0.19)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Mana Potion4.0%--
Super Mana Potion-4.0%-
Health Potion2.0%--

The chance is for one kill of this creature (level 13 / 52 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Lower Kithraya Caverns116
The Kithraya Valley3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 91
Kills needed
5 kills

11 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 7. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.