DS2 Revival

Mimic

Mimic is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: mock_chest_boss_stats

Mimics are deadly traps that ancient wizards used to protect their greatest treasures. Though they appear to be magical chests loaded with valuable goodies, Mimics are dangerous animated servants with powerful attacks and formidable defenses.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Mock chest boss
Habitat
Desert
Act
Act 3

Drops

Mock chest drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Health potion10%-10 to 0
Potion90%-10 to 0
Magic item (2 modifiers)100%-4 to +2
Tutorial item100%

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
An Ancient Azunite Shrine1
The City of Darthrul1
The Eastern Windstone Fortress Gatehouse1
The Snowbrook Haven Living Quarters1
The Vai'kesh Sanctuary1
Zaramoth's Horns (further part)1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 382
Kills needed
1 kill

6 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.