DS2 Revival

Morden-Gral Igniter

Morden-Gral Igniter is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_gral_magic_stats

In contrast to the physical brutality of the Morden-Viir, the Morden-Gral mages prefer the sinister cruelty that their control over magical power affords them. Morden-Gral mages appear disarmingly small and weak, requiring crutches and staves just to remain standing.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Morden
Habitat
Snow Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level335879
Life1,5624,2987,640
Damage192 to 320462 to 770775 to 1,292
Defense112204291
Experience1,0929,38264,153

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

475 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Adorned Ring0.43% (0.35 to 0.43)0.45% (0.37 to 0.45)0.65% (0.53 to 0.65)
Ornate Ring-0.0022%0.65% (0.53 to 0.65)
Mage's Book0.53% (0.47 to 0.59)0.27% (0.24 to 0.3)-
Jeweled Ring0.0059%0.46% (0.37 to 0.46)0.0067%
Silver Ring0.44% (0.36 to 0.44)0.0067%0.0022%
Elaborate Ring0.44% (0.36 to 0.44)0.0067%0.0067%
Gold Ring0.0089%0.4% (0.32 to 0.4)0.0045%
Heater Shield0.23% (0.21 to 0.3)0.34% (0.31 to 0.42)-
Large Shield0.23% (0.21 to 0.3)0.34% (0.31 to 0.42)-
Hunter Sword-0.15% (0.13 to 0.2)0.29% (0.25 to 0.41)
Spirit Cestus--0.28% (0.14 to 0.43)
Elven Staff0.26% (0.11 to 0.4)0.27% (0.13 to 0.42)0.28% (0.14 to 0.43)
Yearling Staff0.26% (0.11 to 0.4)-0.28% (0.14 to 0.43)
Arcane Cestus-0.27% (0.13 to 0.42)-
Cryptic Cestus-0.27% (0.13 to 0.42)-
Elven Longbow0.21% (0.18 to 0.28)0.24% (0.22 to 0.31)0.27% (0.24 to 0.35)
Ironwood Bow0.24% (0.21 to 0.31)-0.27% (0.24 to 0.35)
Arbalest--0.27% (0.24 to 0.35)
Ballista--0.27% (0.24 to 0.35)
Chakram0.24% (0.21 to 0.31)-0.27% (0.24 to 0.35)
Glaive-0.24% (0.22 to 0.31)0.27% (0.24 to 0.35)
Ritual Book-0.27% (0.24 to 0.3)0.27% (0.24 to 0.3)
Grimoire--0.27% (0.24 to 0.3)
Druid Staff0.24% (0.097 to 0.39)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Large Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Large Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 33 / 58 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard4107
The Garden of the Ancients5
The Snowbrook Haven Living Quarters3
The Snowbrook Haven Servants' Quarters3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 277
Kills needed
5 kills

19 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level336389
Life1,5625,0089,566
Damage192 to 320529 to 882952 to 1,587
Defense112224336
Experience1,09214,727163,757

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Fire+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

572 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ballista--0.38% (0.34 to 0.49)
Gilded Ring--0.35% (0.28 to 0.35)
Ornate Ring--0.35% (0.28 to 0.35)
Mage's Book0.28% (0.25 to 0.32)--
Grimoire-0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)
Silver Ring0.23% (0.19 to 0.23)--
Jeweled Ring-0.23% (0.19 to 0.23)-
Elaborate Ring0.23% (0.19 to 0.23)0.23% (0.19 to 0.23)-
Adorned Ring0.23% (0.19 to 0.23)0.23% (0.19 to 0.23)-
Spirit Cestus--0.2% (0.08 to 0.31)
Yearling Staff0.14% (0.062 to 0.22)-0.2% (0.08 to 0.31)
Ironwood Bow0.13% (0.11 to 0.17)-0.19% (0.17 to 0.25)
Swift Bow--0.19% (0.17 to 0.25)
Chakram0.13% (0.11 to 0.17)-0.19% (0.17 to 0.25)
Throwing Shiv-0.14% (0.13 to 0.19)0.19% (0.17 to 0.25)
Arcane Cestus-0.18% (0.069 to 0.3)-
Cryptic Cestus-0.18% (0.069 to 0.3)-
Royal Dagger-0.078% (0.069 to 0.1)0.18% (0.16 to 0.24)
Broad Sword--0.18% (0.16 to 0.24)
Ceremonial Shield--0.18% (0.17 to 0.21)
Kite Shield0.12% (0.11 to 0.15)0.18% (0.17 to 0.21)0.18% (0.17 to 0.21)
Tower Shield-0.18% (0.17 to 0.21)-
Viper Axe--0.17% (0.15 to 0.23)
Composite Bow-0.14% (0.13 to 0.19)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-2.0%4.0%
Large Mana Potion4.0%--
Super Health Potion-2.0%-
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 33 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard4107
The Garden of the Ancients5
The Snowbrook Haven Living Quarters3
The Snowbrook Haven Servants' Quarters3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 277
Kills needed
5 kills

19 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 15. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.