Template name: morden_urg_trainee_act3_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Morden
- Habitat
- Morden City
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 59 | 80 |
| Life | 1,060 | 2,858 | 5,040 |
| Damage | 94 to 156 | 222 to 369 | 370 to 616 |
| Defense | 115 | 208 | 296 |
| Experience | 948 | 8,211 | 56,335 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
483 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.23% (0.19 to 0.23) | 0.24% (0.2 to 0.24) | 0.34% (0.27 to 0.34) |
| Ornate Ring | - | 0.0012% | 0.34% (0.27 to 0.34) |
| Mage's Book | 0.28% (0.25 to 0.32) | 0.14% (0.13 to 0.16) | - |
| Jeweled Ring | 0.0033% | 0.24% (0.2 to 0.24) | 0.0037% |
| Silver Ring | 0.24% (0.19 to 0.24) | 0.0025% | 0.0012% |
| Elaborate Ring | 0.23% (0.19 to 0.23) | 0.0049% | 0.0037% |
| Gold Ring | 0.0049% | 0.21% (0.17 to 0.21) | 0.0025% |
| Heater Shield | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) | - |
| Large Shield | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.22) | - |
| Arbalest | - | - | 0.16% (0.15 to 0.2) |
| Hunter Sword | - | 0.077% (0.068 to 0.11) | 0.16% (0.13 to 0.22) |
| Spirit Cestus | 0.0076% | - | 0.15% (0.072 to 0.23) |
| Elven Staff | 0.14% (0.059 to 0.21) | 0.14% (0.068 to 0.22) | 0.15% (0.072 to 0.23) |
| Yearling Staff | 0.14% (0.059 to 0.21) | - | 0.15% (0.072 to 0.23) |
| Arcane Cestus | - | 0.14% (0.068 to 0.22) | - |
| Cryptic Cestus | - | 0.14% (0.068 to 0.22) | - |
| Elven Longbow | 0.11% (0.098 to 0.15) | 0.13% (0.11 to 0.17) | 0.14% (0.13 to 0.19) |
| Ironwood Bow | 0.12% (0.11 to 0.16) | - | 0.14% (0.13 to 0.19) |
| Ballista | 0.013% | - | 0.14% (0.13 to 0.19) |
| Chakram | 0.12% (0.11 to 0.16) | - | 0.14% (0.13 to 0.19) |
| Glaive | - | 0.13% (0.11 to 0.17) | 0.14% (0.13 to 0.19) |
| Ritual Book | - | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) |
| Grimoire | - | - | 0.14% (0.13 to 0.16) |
| Druid Staff | 0.13% (0.052 to 0.21) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 34 / 59 / 80 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 3 | ||
| A Morden Arsenal | 3 | ||
| The Chapel Courtyard | 3 | ||
| The Eastern Plain of Tears | 3 | ||
| The Northern Plain of Tears | 3 | ||
| The Ruins of Okaym | 3 | ||
| The City of Darthrul | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 324
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 23. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 34 | 64 | 90 |
| Life | 1,060 | 3,322 | 6,295 |
| Damage | 94 to 156 | 253 to 422 | 453 to 755 |
| Defense | 115 | 228 | 341 |
| Experience | 948 | 12,901 | 143,962 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Fire | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
585 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ballista | 0.0087% | - | 0.24% (0.21 to 0.31) |
| Ornate Ring | - | - | 0.22% (0.18 to 0.22) |
| Gilded Ring | - | - | 0.21% (0.17 to 0.21) |
| Mage's Book | 0.18% (0.16 to 0.2) | - | - |
| Grimoire | - | 0.089% (0.078 to 0.099) | 0.18% (0.16 to 0.2) |
| Silver Ring | 0.15% (0.12 to 0.15) | - | - |
| Jeweled Ring | - | 0.15% (0.12 to 0.15) | - |
| Elaborate Ring | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) | - |
| Adorned Ring | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) | - |
| Spirit Cestus | 0.0051% | - | 0.13% (0.056 to 0.2) |
| Yearling Staff | 0.085% (0.037 to 0.13) | - | 0.12% (0.049 to 0.19) |
| Ironwood Bow | 0.078% (0.07 to 0.1) | - | 0.12% (0.11 to 0.15) |
| Swift Bow | - | - | 0.12% (0.11 to 0.15) |
| Chakram | 0.078% (0.07 to 0.1) | - | 0.12% (0.11 to 0.15) |
| Throwing Shiv | - | 0.088% (0.079 to 0.12) | 0.12% (0.11 to 0.15) |
| Arcane Cestus | - | 0.11% (0.042 to 0.19) | - |
| Cryptic Cestus | - | 0.11% (0.042 to 0.19) | - |
| Ceremonial Shield | - | - | 0.11% (0.11 to 0.13) |
| Kite Shield | 0.076% (0.071 to 0.092) | 0.11% (0.1 to 0.12) | 0.11% (0.11 to 0.13) |
| Royal Dagger | 0.0051% | 0.048% (0.042 to 0.064) | 0.11% (0.098 to 0.15) |
| Broad Sword | - | - | 0.11% (0.098 to 0.15) |
| Tower Shield | - | 0.11% (0.1 to 0.12) | - |
| Viper Axe | - | - | 0.1% (0.091 to 0.14) |
| Ritual Book | - | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 34 / 64 / 90 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Desert of Kaderak | 3 | ||
| A Morden Arsenal | 3 | ||
| The Chapel Courtyard | 3 | ||
| The Eastern Plain of Tears | 3 | ||
| The Northern Plain of Tears | 3 | ||
| The Ruins of Okaym | 3 | ||
| The City of Darthrul | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 324
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls. Also 3 placed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 23. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
