DS2 Revival

Morden-Viir Crossbowman

Morden-Viir Crossbowman is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: morden_viir_archer_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Morden
Habitat
Snow Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level325779
Life1,1853,3306,112
Damage104 to 173254 to 424439 to 732
Defense108200291
Experience8066,86351,322

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

477 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.25% (0.2 to 0.25)0.0037%0.0012%
Gold Ring0.22% (0.17 to 0.22)0.24% (0.2 to 0.24)0.0025%
Jeweled Ring0.0033%0.24% (0.2 to 0.24)0.0037%
Adorned Ring0.24% (0.2 to 0.24)0.0025%0.24% (0.2 to 0.24)
Ornate Ring-0.0012%0.24% (0.2 to 0.24)
Elaborate Ring0.0033%0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)
Elven Staff0.11% (0.057 to 0.17)0.14% (0.067 to 0.22)0.19% (0.077 to 0.31)
Yearling Staff0.11% (0.057 to 0.17)-0.19% (0.077 to 0.31)
Ironwood Bow0.12% (0.11 to 0.16)-0.18% (0.16 to 0.24)
Swift Bow--0.18% (0.16 to 0.24)
Arbalest--0.18% (0.16 to 0.24)
Ballista--0.18% (0.16 to 0.24)
Glaive-0.12% (0.11 to 0.16)0.18% (0.16 to 0.24)
Throwing Shiv--0.18% (0.16 to 0.24)
Hunter Sword-0.077% (0.067 to 0.11)0.17% (0.15 to 0.24)
Talisman0.17% (0.14 to 0.17)0.17% (0.14 to 0.17)0.0015%
Spiral Amulet0.0011%0.17% (0.14 to 0.17)0.12% (0.098 to 0.12)
Platinum Charm0.17% (0.14 to 0.17)<0.001%0.12% (0.098 to 0.12)
Elven Helm-0.0086%0.15% (0.12 to 0.26)
Spiked Club-0.14% (0.13 to 0.2)-
Cryptic Cestus0.11% (0.049 to 0.16)0.14% (0.067 to 0.22)-
Druid Staff0.11% (0.057 to 0.17)0.14% (0.067 to 0.22)-
Mage's Book0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)-
Ritual Book--0.14% (0.13 to 0.16)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Large Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Large Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 32 / 57 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard11127
Snowbrook Mountain143
The Snowbrook Haven Living Quarters123
The Garden of the Ancients7
The Snowbrook Haven Servants' Quarters63

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 275
Kills needed
5 kills

62 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 24. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level326389
Life1,1854,0067,653
Damage104 to 173300 to 499539 to 899
Defense108224336
Experience80611,782131,006

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

585 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Elaborate Ring-0.21% (0.17 to 0.21)-
Adorned Ring0.15% (0.12 to 0.15)0.21% (0.17 to 0.21)0.13% (0.1 to 0.13)
Swift Bow--0.19% (0.17 to 0.25)
Throwing Shiv-0.1% (0.089 to 0.13)0.19% (0.17 to 0.25)
Yearling Staff0.072% (0.036 to 0.11)-0.18% (0.085 to 0.28)
Silver Ring0.15% (0.12 to 0.15)--
Gilded Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.15% (0.12 to 0.15)
Ceremonial Shield--0.15% (0.14 to 0.19)
Gold Ring0.13% (0.1 to 0.13)--
Ballista--0.12% (0.11 to 0.15)
Talisman0.11% (0.089 to 0.11)--
Platinum Charm0.11% (0.088 to 0.11)0.074% (0.061 to 0.074)0.11% (0.087 to 0.11)
Resplendent Amulet--0.11% (0.087 to 0.11)
Viper Axe0.036% (0.03 to 0.051)-0.1% (0.092 to 0.14)
Royal Dagger-0.046% (0.04 to 0.062)0.1% (0.092 to 0.14)
Ironwood Bow0.077% (0.069 to 0.1)-0.1% (0.093 to 0.13)
Chakram0.077% (0.069 to 0.1)-0.1% (0.093 to 0.13)
Composite Bow-0.1% (0.089 to 0.13)-
Stalker Bow-0.1% (0.089 to 0.13)-
Heavy Crossbow-0.1% (0.089 to 0.13)-
Light Crossbow0.077% (0.069 to 0.1)0.1% (0.089 to 0.13)-
Throwing Crescent0.0079%0.1% (0.089 to 0.13)-
Vai'Kesh Cleaver--0.098% (0.085 to 0.14)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 32 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard11127
Snowbrook Mountain143
The Snowbrook Haven Living Quarters123
The Garden of the Ancients7
The Snowbrook Haven Servants' Quarters63

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 275
Kills needed
5 kills

62 placed, 5 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 24. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.