Template name: morden_viir_soldier_stats

The Morden are a brutish, mysterious race. No one had ever seen a Morden before Valdis began his assault on the world with an army of them at his back. There are many castes of Morden, and they all take pleasure in abusing those lower in stature than themselves.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Morden
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 32 | 57 | 79 |
| Life | 1,481 | 4,163 | 7,640 |
| Damage | 130 to 216 | 317 to 528 | 547 to 912 |
| Defense | 108 | 200 | 291 |
| Experience | 806 | 6,863 | 51,322 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
477 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.25% (0.2 to 0.25) | 0.0037% | 0.0012% |
| Gold Ring | 0.22% (0.17 to 0.22) | 0.24% (0.2 to 0.24) | 0.0025% |
| Jeweled Ring | 0.0033% | 0.24% (0.2 to 0.24) | 0.0037% |
| Adorned Ring | 0.24% (0.2 to 0.24) | 0.0025% | 0.24% (0.2 to 0.24) |
| Ornate Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Elaborate Ring | 0.0033% | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) |
| Elven Staff | 0.11% (0.057 to 0.17) | 0.14% (0.067 to 0.22) | 0.19% (0.077 to 0.31) |
| Yearling Staff | 0.11% (0.057 to 0.17) | - | 0.19% (0.077 to 0.31) |
| Ironwood Bow | 0.12% (0.11 to 0.16) | - | 0.18% (0.16 to 0.24) |
| Swift Bow | - | - | 0.18% (0.16 to 0.24) |
| Arbalest | - | - | 0.18% (0.16 to 0.24) |
| Ballista | - | - | 0.18% (0.16 to 0.24) |
| Glaive | - | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.24) |
| Throwing Shiv | - | - | 0.18% (0.16 to 0.24) |
| Hunter Sword | - | 0.077% (0.067 to 0.11) | 0.17% (0.15 to 0.24) |
| Talisman | 0.17% (0.14 to 0.17) | 0.17% (0.14 to 0.17) | 0.0015% |
| Spiral Amulet | 0.0011% | 0.17% (0.14 to 0.17) | 0.12% (0.098 to 0.12) |
| Platinum Charm | 0.17% (0.14 to 0.17) | <0.001% | 0.12% (0.098 to 0.12) |
| Elven Helm | - | 0.0086% | 0.15% (0.12 to 0.26) |
| Spiked Club | - | 0.14% (0.13 to 0.2) | - |
| Cryptic Cestus | 0.11% (0.049 to 0.16) | 0.14% (0.067 to 0.22) | - |
| Druid Staff | 0.11% (0.057 to 0.17) | 0.14% (0.067 to 0.22) | - |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Ritual Book | - | - | 0.14% (0.13 to 0.16) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 32 / 57 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Haven Courtyard | 15 | 17 | 7 |
| The Snowbrook Haven Servants' Quarters | 17 | 3 | |
| The Snowbrook Haven Living Quarters | 14 | 7 | |
| The Garden of the Ancients | 10 | ||
| Snowbrook Mountain | 8 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 271
- Kills needed
- 5 kills
81 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 43. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 32 | 63 | 89 |
| Life | 1,481 | 5,008 | 9,566 |
| Damage | 130 to 216 | 374 to 623 | 673 to 1,121 |
| Defense | 108 | 224 | 336 |
| Experience | 806 | 11,782 | 131,006 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
585 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Elaborate Ring | - | 0.21% (0.17 to 0.21) | - |
| Adorned Ring | 0.15% (0.12 to 0.15) | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) |
| Swift Bow | - | - | 0.19% (0.17 to 0.25) |
| Throwing Shiv | - | 0.1% (0.089 to 0.13) | 0.19% (0.17 to 0.25) |
| Yearling Staff | 0.072% (0.036 to 0.11) | - | 0.18% (0.085 to 0.28) |
| Silver Ring | 0.15% (0.12 to 0.15) | - | - |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Ceremonial Shield | - | - | 0.15% (0.14 to 0.19) |
| Gold Ring | 0.13% (0.1 to 0.13) | - | - |
| Ballista | - | - | 0.12% (0.11 to 0.15) |
| Talisman | 0.11% (0.089 to 0.11) | - | - |
| Platinum Charm | 0.11% (0.088 to 0.11) | 0.074% (0.061 to 0.074) | 0.11% (0.087 to 0.11) |
| Resplendent Amulet | - | - | 0.11% (0.087 to 0.11) |
| Viper Axe | 0.036% (0.03 to 0.051) | - | 0.1% (0.092 to 0.14) |
| Royal Dagger | - | 0.046% (0.04 to 0.062) | 0.1% (0.092 to 0.14) |
| Ironwood Bow | 0.077% (0.069 to 0.1) | - | 0.1% (0.093 to 0.13) |
| Chakram | 0.077% (0.069 to 0.1) | - | 0.1% (0.093 to 0.13) |
| Composite Bow | - | 0.1% (0.089 to 0.13) | - |
| Stalker Bow | - | 0.1% (0.089 to 0.13) | - |
| Heavy Crossbow | - | 0.1% (0.089 to 0.13) | - |
| Light Crossbow | 0.077% (0.069 to 0.1) | 0.1% (0.089 to 0.13) | - |
| Throwing Crescent | 0.0079% | 0.1% (0.089 to 0.13) | - |
| Vai'Kesh Cleaver | - | - | 0.098% (0.085 to 0.14) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 32 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Haven Courtyard | 15 | 17 | 7 |
| The Snowbrook Haven Servants' Quarters | 17 | 3 | |
| The Snowbrook Haven Living Quarters | 14 | 7 | |
| The Garden of the Ancients | 10 | ||
| Snowbrook Mountain | 8 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 271
- Kills needed
- 5 kills
81 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 43. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
