Template name: nawl_beast_02_stats

Nawl Beasts are doglike predators that the Morden-Viir keep as war hounds. The Morden-Viir outfit them with spiked faceplates and armor to protect their necks, then release them on their enemies.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Nawl beast
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 6 | 41 | 65 |
| Life | 83 | 1,527 | 3,538 |
| Damage | 13 to 21 | 124 to 207 | 260 to 433 |
| Defense | 27 | 140 | 232 |
| Experience | 90 | 1,358 | 11,303 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
471 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.44% (0.36 to 0.44) | 0.0032% | 0.0016% |
| Buckler | 0.23% (0.22 to 0.27) | 0.078% (0.07 to 0.1) | - |
| Jeweled Ring | - | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) |
| Gilded Ring | - | 0.15% (0.12 to 0.15) | <0.001% |
| Elaborate Ring | - | 0.13% (0.11 to 0.13) | 0.15% (0.12 to 0.15) |
| Adorned Ring | - | <0.001% | 0.15% (0.12 to 0.15) |
| Scout Bow | 0.14% (0.13 to 0.18) | 0.085% (0.076 to 0.11) | - |
| Cracked Scout Bow | 0.14% (0.13 to 0.18) | - | - |
| Mercenary Crossbow | 0.14% (0.13 to 0.18) | 0.085% (0.076 to 0.11) | - |
| Throwing Knife | 0.14% (0.13 to 0.18) | 0.085% (0.076 to 0.11) | - |
| Short Bow | 0.12% (0.11 to 0.17) | - | - |
| Arcane Cestus | - | - | 0.12% (0.047 to 0.19) |
| Cryptic Cestus | - | - | 0.12% (0.047 to 0.19) |
| Kite Shield | - | - | 0.11% (0.1 to 0.13) |
| Tower Shield | - | - | 0.11% (0.1 to 0.13) |
| Spiral Amulet | - | 0.11% (0.087 to 0.11) | 0.079% (0.065 to 0.079) |
| Intricate Amulet | - | 0.11% (0.086 to 0.11) | <0.001% |
| Raven Cap | - | - | 0.095% (0.073 to 0.16) |
| Adept Boots | - | 0.048% (0.038 to 0.079) | 0.092% (0.072 to 0.15) |
| Adept Gloves | - | 0.048% (0.038 to 0.079) | 0.092% (0.072 to 0.15) |
| Spell Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | - | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) |
| Grimoire | - | - | 0.089% (0.078 to 0.099) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Small Health Potion | 4.0% | - | - |
| Small Mana Potion | 2.4% | - | - |
| Colossal Health Potion | - | - | 2.0% |
| Large Health Potion | - | 2.0% | - |
| Super Health Potion | - | 2.0% | 2.0% |
| Colossal Mana Potion | - | - | 1.2% |
The chance is for one kill of this creature (level 6 / 41 / 65 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Northern Greilyn Jungle | 10 | ||
| The Western Greilyn Jungle | 6 | ||
| The Upper Kithraya Caverns | 4 | ||
| The Southern Greilyn Jungle | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 24
- Kills needed
- 5 kills
23 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 6 | 49 | 76 |
| Life | 83 | 2,105 | 4,736 |
| Damage | 13 to 21 | 164 to 274 | 339 to 564 |
| Defense | 27 | 169 | 278 |
| Experience | 90 | 2,705 | 31,068 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
6 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 2.0% |
| Small Health Potion | 2.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Colossal Mana Potion | - | - | 2.0% |
| Small Mana Potion | 2.0% | - | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 6 / 49 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Northern Greilyn Jungle | 10 | ||
| The Western Greilyn Jungle | 6 | ||
| The Upper Kithraya Caverns | 4 | ||
| The Southern Greilyn Jungle | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 24
- Kills needed
- 5 kills
23 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 9. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
