Template name: orthrac_act3_stats

The Orthrac is a giant insect-like creature that generally precedes its attacks with an unusual wagging motion of its tail. In addition to rows of needle-like teeth, the beast also bears a single claw at the tip of each limb and uses its powerful rear legs for a devastating blow.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Orthrac
- Habitat
- Jungle
- Act
- Act 1
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 13 | 44 | 67 |
| Life | 720 | 5,416 | 11,695 |
| Damage | 69 to 115 | 356 to 594 | 704 to 1,173 |
| Defense | 48 | 150 | 240 |
| Experience | 253 | 2,741 | 21,195 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
441 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.44% (0.36 to 0.44) | 0.4% (0.32 to 0.4) | 0.65% (0.53 to 0.65) |
| Gilded Ring | - | 0.0022% | 0.65% (0.53 to 0.65) |
| Ritual Book | 0.53% (0.47 to 0.59) | - | 0.27% (0.24 to 0.3) |
| Silver Ring | 0.45% (0.36 to 0.45) | 0.46% (0.38 to 0.46) | 0.0045% |
| Ornate Ring | - | 0.45% (0.37 to 0.45) | 0.0022% |
| Gold Ring | 0.45% (0.36 to 0.45) | 0.0067% | 0.0067% |
| Arcane Cestus | 0.36% (0.14 to 0.57) | 0.27% (0.13 to 0.41) | - |
| Large Shield | - | 0.34% (0.31 to 0.42) | 0.25% (0.22 to 0.32) |
| Small Shield | 0.34% (0.3 to 0.44) | 0.34% (0.31 to 0.42) | - |
| Jeweled Pendant | 0.23% (0.18 to 0.23) | 0.24% (0.19 to 0.24) | 0.33% (0.27 to 0.33) |
| Spiral Amulet | - | 0.003% | 0.33% (0.27 to 0.33) |
| Ritual Staff | 0.33% (0.12 to 0.55) | - | - |
| Spirit Cestus | - | - | 0.29% (0.15 to 0.44) |
| Druid Staff | - | - | 0.29% (0.15 to 0.44) |
| Curve Bow | - | - | 0.27% (0.24 to 0.35) |
| Elven Longbow | - | 0.24% (0.22 to 0.31) | 0.27% (0.24 to 0.35) |
| Arbalest | - | - | 0.27% (0.24 to 0.35) |
| Ballista | - | - | 0.27% (0.24 to 0.35) |
| Chakram | - | - | 0.27% (0.24 to 0.35) |
| Throwing Star | - | - | 0.27% (0.24 to 0.35) |
| Cryptic Cestus | - | 0.27% (0.13 to 0.41) | 0.27% (0.13 to 0.41) |
| Yearling Staff | - | 0.27% (0.13 to 0.41) | - |
| Composite Bow | 0.27% (0.24 to 0.35) | 0.24% (0.22 to 0.31) | - |
| Scout Bow | 0.27% (0.24 to 0.35) | 0.21% (0.18 to 0.28) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
| Health Potion | 4.0% | - | - |
The chance is for one kill of this creature (level 13 / 44 / 67 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Lower Kithraya Caverns | 4 | ||
| The Upper Kithraya Caverns | 4 | ||
| A Narrow Cavern | 2 | ||
| The Eastern Greilyn Jungle | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Eastern Greilyn Jungle: 1 of 4 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 78
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 13 | 52 | 78 |
| Life | 720 | 7,331 | 15,540 |
| Damage | 69 to 115 | 464 to 773 | 910 to 1,517 |
| Defense | 48 | 180 | 287 |
| Experience | 253 | 5,502 | 58,452 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
575 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Gold Ring | 0.24% (0.2 to 0.24) | 0.46% (0.38 to 0.46) | - |
| Ritual Book | 0.28% (0.25 to 0.32) | - | 0.14% (0.13 to 0.16) |
| Adorned Ring | - | - | 0.24% (0.2 to 0.24) |
| Ornate Ring | - | - | 0.24% (0.2 to 0.24) |
| Silver Ring | 0.24% (0.2 to 0.24) | - | - |
| Jeweled Ring | 0.24% (0.19 to 0.24) | - | - |
| Elaborate Ring | - | 0.23% (0.19 to 0.23) | 0.21% (0.17 to 0.21) |
| Arcane Cestus | 0.19% (0.075 to 0.31) | 0.14% (0.066 to 0.22) | - |
| Ironwood Bow | - | 0.13% (0.11 to 0.16) | 0.19% (0.17 to 0.25) |
| Swift Bow | - | - | 0.19% (0.17 to 0.25) |
| Arbalest | - | 0.13% (0.11 to 0.16) | 0.19% (0.17 to 0.25) |
| Ballista | - | - | 0.19% (0.17 to 0.25) |
| Glaive | - | - | 0.19% (0.17 to 0.25) |
| Throwing Shiv | - | - | 0.19% (0.17 to 0.25) |
| Elven Staff | - | - | 0.19% (0.073 to 0.3) |
| Yearling Staff | - | - | 0.19% (0.073 to 0.3) |
| Heater Shield | 0.097% (0.089 to 0.12) | 0.18% (0.17 to 0.21) | - |
| Tower Shield | - | 0.18% (0.17 to 0.21) | 0.13% (0.12 to 0.15) |
| Ritual Staff | 0.18% (0.063 to 0.29) | 0.13% (0.055 to 0.21) | - |
| Small Shield | 0.18% (0.16 to 0.22) | - | - |
| Hunter Sword | - | - | 0.17% (0.15 to 0.22) |
| Composite Bow | 0.14% (0.13 to 0.19) | 0.13% (0.11 to 0.16) | - |
| Scout Bow | 0.14% (0.13 to 0.19) | 0.13% (0.11 to 0.16) | - |
| Light Crossbow | 0.14% (0.13 to 0.19) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 4.0% |
| Mana Potion | 4.0% | - | - |
| Super Mana Potion | - | 4.0% | - |
| Health Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 13 / 52 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Lower Kithraya Caverns | 4 | ||
| The Upper Kithraya Caverns | 4 | ||
| A Narrow Cavern | 2 | ||
| The Eastern Greilyn Jungle | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Eastern Greilyn Jungle: 1 of 4 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 78
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
