Template name: pet_dire_wolf_bestiary

The Dire Wolf is the epitome of strength and power. They are ruthless fighters, attacking with deadly claws and their vicious bite. They exude an aura of power as they reach maturity, making them popular pets with barbarians and other warriors. They also work for kibble.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Habitat
- Forest
- Act
- Pets
Details
Pets have no monster numbers.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 385 (Broken World book: No. 60)
- Kills needed
- 1 kill
Finish the Act 1 pet seller's Dire Wolf quest.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (+1, req 1) (agrees with the data audit). via SAddToTeamKillCount:pet_dire_wolf_bestiary
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
