Template name: pet_fire_elemental_bestiary

These playful flame spirits normally appear as roiling masses of fire. They animate pieces of armor to give themselves some structure and because they think it looks cool. They take great joy in chaos and fire, which makes them a perfect fit for adventuring.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Combat Magic
- Habitat
- Desert
- Act
- Pets
Details
Pets have no monster numbers.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 392 (Broken World book: No. 67)
- Kills needed
- 1 kill
Talk to the Act 2 or Act 3 pet seller.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (+1, req 1) (agrees with the data audit). via SAddToTeamKillCount:pet_fire_elemental_bestiary,flick:act3_town_petseller_talk
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
