Template name: pet_ice_elemental_bestiary

Ice Elementals are vaguely humanoid clouds of ice shards from a mysterious frozen world. The magic that holds Ice Elementals together is a mystery, but their command over cold and ice is undeniably useful.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Nature Magic
- Habitat
- Snow Forest
- Act
- Pets
Details
Pets have no monster numbers.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 390 (Broken World book: No. 65)
- Kills needed
- 1 kill
Talk to any pet seller.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (+1, req 1) (agrees with the data audit). via SAddToTeamKillCount:pet_ice_elemental_bestiary,flick:act1_town_petseller_talk,flick:act3_town_petseller_talk
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
