Template name: pet_light_naiad_bestiary

Whispers heard in the dank and smelly corners of Aranna's pet shops tell of a more powerful variant to the Dark Naiad pet. Rumors say this creature has light skin and abilities that are far beyond her dark cousin.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Nature Magic
- Habitat
- Forest
- Act
- Pets
Details
Pets have no monster numbers.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 389 (Broken World book: No. 64)
- Kills needed
- 1 kill
Finish the Act 2 Arena, then talk to the summoner's pet.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (+1, req 1) (agrees with the data audit). via SAddToTeamKillCount:pet_light_naiad_bestiary,flick:act2_arena_summoner_pet_talk
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
