Template name: pet_necro_lithid_bestiary

The Necrolithid is a cruel creature that enjoys inflicting pain on its enemies. Their debilitating curses inflict terrible sicknesses on monsters, which Necrolithids find extremely amusing.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Combat Magic
- Habitat
- Forest
- Act
- Pets
Details
Pets have no monster numbers.
Where it is found
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 393 (Broken World book: No. 68)
- Kills needed
- 1 kill
Talk to the Act 3 pet seller.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: credited by scene (+1, req 1) (agrees with the data audit). via SAddToTeamKillCount:pet_necro_lithid_bestiary,flick:act3_town_petseller_talk
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
