DS2 Revival

Rustguard

Rustguard is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: rustguard_stats

Ancient statues from a lost age, these guardians of lost artifacts slice easily through most trespassers. With multiple blades, metallic bodies, and highly articulated movement, even the most hardened veteran has trouble taking down these sophisticated Rustguards.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Rustguard
Habitat
Snow Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level325779
Life2,4686,93812,733
Damage184 to 306449 to 748775 to 1,292
Defense108200291
Experience1,0078,57964,153

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

475 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.66% (0.54 to 0.66)0.0067%0.0022%
Gold Ring0.0089%0.65% (0.53 to 0.65)0.0045%
Jeweled Ring0.0059%0.65% (0.53 to 0.65)0.0067%
Adorned Ring0.65% (0.53 to 0.65)0.0045%0.65% (0.53 to 0.65)
Ornate Ring-0.0022%0.65% (0.53 to 0.65)
Mage's Book0.27% (0.24 to 0.3)0.53% (0.47 to 0.59)-
Hunter Sword-0.15% (0.13 to 0.2)0.29% (0.25 to 0.41)
Spirit Cestus--0.28% (0.14 to 0.43)
Elven Staff0.26% (0.12 to 0.41)0.27% (0.13 to 0.42)0.28% (0.14 to 0.43)
Yearling Staff0.26% (0.12 to 0.41)-0.28% (0.14 to 0.43)
Cryptic Cestus-0.27% (0.13 to 0.42)-
Elven Longbow0.2% (0.18 to 0.25)0.24% (0.21 to 0.31)0.27% (0.24 to 0.35)
Ironwood Bow0.2% (0.18 to 0.25)-0.27% (0.24 to 0.35)
Arbalest--0.27% (0.24 to 0.35)
Ballista--0.27% (0.24 to 0.35)
Chakram0.2% (0.18 to 0.25)-0.27% (0.24 to 0.35)
Glaive-0.24% (0.21 to 0.31)0.27% (0.24 to 0.35)
Ritual Book--0.27% (0.24 to 0.3)
Grimoire0.27% (0.24 to 0.3)-0.27% (0.24 to 0.3)
Druid Staff0.26% (0.12 to 0.41)0.25% (0.11 to 0.4)-
Kite Shield0.25% (0.22 to 0.32)-0.23% (0.21 to 0.31)
Large Shield0.25% (0.22 to 0.32)0.25% (0.22 to 0.32)-
Heater Shield-0.25% (0.22 to 0.32)-
Curve Bow0.2% (0.18 to 0.25)0.24% (0.21 to 0.31)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Large Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Large Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 32 / 57 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Living Quarters4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 287
Kills needed
5 kills

Four are placed in Act 2 (Snowbrook Haven Living Quarters) and the entry asks for 5. The Act 3 Waterworks rustguards use a different version that counts for the other Rustguard entry (No. 355), not this one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 4 of 5, not unlocked; unlocked with 1 more (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level326389
Life2,4688,34615,943
Damage184 to 306529 to 882952 to 1,587
Defense108224336
Experience1,00714,727163,757

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

578 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Ballista--0.38% (0.34 to 0.49)
Silver Ring0.35% (0.28 to 0.35)--
Adorned Ring0.35% (0.28 to 0.35)0.23% (0.19 to 0.23)-
Gilded Ring--0.35% (0.28 to 0.35)
Ornate Ring--0.35% (0.28 to 0.35)
Grimoire0.14% (0.13 to 0.16)0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)
Jeweled Ring-0.23% (0.19 to 0.23)-
Elaborate Ring-0.23% (0.19 to 0.23)-
Spirit Cestus--0.2% (0.08 to 0.31)
Yearling Staff0.14% (0.064 to 0.22)-0.2% (0.08 to 0.31)
Ironwood Bow0.11% (0.095 to 0.14)-0.19% (0.17 to 0.25)
Swift Bow--0.19% (0.17 to 0.25)
Chakram0.11% (0.095 to 0.14)-0.19% (0.17 to 0.25)
Throwing Shiv-0.14% (0.13 to 0.19)0.19% (0.17 to 0.25)
Arcane Cestus-0.18% (0.069 to 0.3)-
Cryptic Cestus-0.18% (0.069 to 0.3)-
Royal Dagger-0.078% (0.069 to 0.1)0.18% (0.16 to 0.24)
Broad Sword0.064% (0.055 to 0.09)-0.18% (0.16 to 0.24)
Ceremonial Shield--0.18% (0.17 to 0.21)
Kite Shield0.13% (0.12 to 0.15)0.18% (0.17 to 0.21)0.18% (0.17 to 0.21)
Tower Shield-0.18% (0.17 to 0.21)-
Viper Axe--0.17% (0.15 to 0.23)
Composite Bow-0.14% (0.13 to 0.19)-
Elven Longbow0.11% (0.095 to 0.14)0.14% (0.13 to 0.19)-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-2.0%4.0%
Large Mana Potion4.0%--
Super Health Potion-2.0%-
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 32 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Living Quarters4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 287
Kills needed
5 kills

Four are placed in Act 2 (Snowbrook Haven Living Quarters) and the entry asks for 5. The Act 3 Waterworks rustguards use a different version that counts for the other Rustguard entry (No. 355), not this one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 4 of 5, not unlocked; unlocked with 1 more (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.