DS2 Revival

Horned Snow Beast

Horned Snow Beast is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: shagor_ranged_stats

'Watch out for 'em! Those horrible Horned Snow Beasts will smash ya with those giant snowballs before ya see a thing!' is the warning handed out from old mountain man Sylian Woodheart.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Shagor
Habitat
Snow Forest
Act
Act 2
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level315678
Life1,8695,3739,946
Damage235 to 392585 to 9751,017 to 1,696
Defense105196287
Experience9307,84658,452

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+75%+100%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

466 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.46% (0.38 to 0.46)0.0071%0.0022%
Gold Ring0.41% (0.32 to 0.41)0.46% (0.37 to 0.46)0.0045%
Jeweled Ring0.0065%0.46% (0.37 to 0.46)0.0067%
Adorned Ring0.45% (0.37 to 0.45)0.0024%0.46% (0.37 to 0.46)
Ornate Ring-0.0024%0.45% (0.37 to 0.45)
Elaborate Ring0.0032%0.4% (0.32 to 0.4)0.4% (0.32 to 0.4)
Elven Staff0.22% (0.11 to 0.32)0.27% (0.13 to 0.41)0.36% (0.15 to 0.58)
Yearling Staff0.22% (0.11 to 0.32)-0.36% (0.15 to 0.58)
Ironwood Bow0.23% (0.21 to 0.3)-0.35% (0.31 to 0.46)
Swift Bow--0.35% (0.31 to 0.46)
Arbalest--0.35% (0.31 to 0.46)
Ballista--0.35% (0.31 to 0.46)
Glaive-0.24% (0.21 to 0.31)0.35% (0.31 to 0.46)
Throwing Shiv--0.35% (0.31 to 0.46)
Talisman0.34% (0.27 to 0.34)0.34% (0.27 to 0.34)0.0028%
Spiral Amulet0.002%0.33% (0.27 to 0.33)0.22% (0.18 to 0.22)
Platinum Charm0.33% (0.27 to 0.33)0.0014%0.22% (0.18 to 0.22)
Hunter Sword-0.14% (0.13 to 0.2)0.33% (0.29 to 0.45)
Elven Helm--0.29% (0.22 to 0.49)
Spiked Club-0.27% (0.24 to 0.38)-
Cryptic Cestus0.2% (0.091 to 0.31)0.27% (0.13 to 0.41)-
Druid Staff0.22% (0.11 to 0.32)0.27% (0.13 to 0.41)-
Mage's Book0.27% (0.24 to 0.3)0.27% (0.24 to 0.3)-
Ritual Book--0.27% (0.24 to 0.3)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--8.0%
Large Health Potion8.0%--
Super Health Potion-8.0%-
Colossal Mana Potion--4.8%
Large Mana Potion4.8%--
Super Mana Potion-4.8%-

The chance is for one kill of this creature (level 31 / 56 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto3
Snowbrook Mountain1
The Snowbrook Foothills1

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Foothills: 1 of 6 possible bosses
  • Snowbrook Mountain: 1 of 7 possible bosses
  • The Snowbrook Grotto: 1 of 10 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 248
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 7 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level316288
Life1,8696,48212,485
Damage235 to 392691 to 1,1521,253 to 2,088
Defense105220332
Experience93013,452149,035

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Ice+50%+75%+100%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

573 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Elaborate Ring-0.35% (0.28 to 0.35)-
Adorned Ring0.24% (0.2 to 0.24)0.35% (0.28 to 0.35)0.21% (0.17 to 0.21)
Swift Bow--0.31% (0.28 to 0.41)
Throwing Shiv-0.17% (0.15 to 0.21)0.31% (0.28 to 0.41)
Yearling Staff0.12% (0.058 to 0.17)-0.29% (0.14 to 0.44)
Silver Ring0.24% (0.2 to 0.24)--
Gilded Ring--0.24% (0.2 to 0.24)
Ornate Ring--0.24% (0.2 to 0.24)
Ceremonial Shield--0.24% (0.22 to 0.3)
Gold Ring0.21% (0.17 to 0.21)--
Talisman0.18% (0.15 to 0.18)--
Platinum Charm0.18% (0.15 to 0.18)0.12% (0.097 to 0.12)0.18% (0.15 to 0.18)
Resplendent Amulet--0.18% (0.15 to 0.18)
Ironwood Bow0.13% (0.11 to 0.16)-0.17% (0.15 to 0.22)
Ballista--0.17% (0.15 to 0.22)
Chakram0.13% (0.11 to 0.16)-0.17% (0.15 to 0.22)
Viper Axe0.057% (0.049 to 0.082)-0.17% (0.15 to 0.23)
Royal Dagger-0.074% (0.065 to 0.1)0.17% (0.15 to 0.23)
Composite Bow-0.17% (0.15 to 0.21)-
Stalker Bow-0.17% (0.15 to 0.21)-
Heavy Crossbow-0.17% (0.15 to 0.21)-
Light Crossbow0.13% (0.11 to 0.16)0.17% (0.15 to 0.21)-
Throwing Crescent-0.17% (0.15 to 0.21)-
Vai'Kesh Cleaver--0.16% (0.14 to 0.22)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-2.0%4.0%
Large Health Potion4.0%--
Colossal Mana Potion-2.0%4.0%
Large Mana Potion4.0%--
Super Health Potion-2.0%-
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 31 / 62 / 88 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Grotto3
Snowbrook Mountain1
The Snowbrook Foothills1

Random boss spots (one boss of the pool is picked per spot):

  • The Snowbrook Foothills: 1 of 6 possible bosses
  • Snowbrook Mountain: 1 of 7 possible bosses
  • The Snowbrook Grotto: 1 of 10 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 248
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 7 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.