Template name: shagor_ranged_stats

'Watch out for 'em! Those horrible Horned Snow Beasts will smash ya with those giant snowballs before ya see a thing!' is the warning handed out from old mountain man Sylian Woodheart.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Shagor
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 31 | 56 | 78 |
| Life | 1,869 | 5,373 | 9,946 |
| Damage | 235 to 392 | 585 to 975 | 1,017 to 1,696 |
| Defense | 105 | 196 | 287 |
| Experience | 930 | 7,846 | 58,452 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | +50% | +75% | +100% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
466 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.46% (0.38 to 0.46) | 0.0071% | 0.0022% |
| Gold Ring | 0.41% (0.32 to 0.41) | 0.46% (0.37 to 0.46) | 0.0045% |
| Jeweled Ring | 0.0065% | 0.46% (0.37 to 0.46) | 0.0067% |
| Adorned Ring | 0.45% (0.37 to 0.45) | 0.0024% | 0.46% (0.37 to 0.46) |
| Ornate Ring | - | 0.0024% | 0.45% (0.37 to 0.45) |
| Elaborate Ring | 0.0032% | 0.4% (0.32 to 0.4) | 0.4% (0.32 to 0.4) |
| Elven Staff | 0.22% (0.11 to 0.32) | 0.27% (0.13 to 0.41) | 0.36% (0.15 to 0.58) |
| Yearling Staff | 0.22% (0.11 to 0.32) | - | 0.36% (0.15 to 0.58) |
| Ironwood Bow | 0.23% (0.21 to 0.3) | - | 0.35% (0.31 to 0.46) |
| Swift Bow | - | - | 0.35% (0.31 to 0.46) |
| Arbalest | - | - | 0.35% (0.31 to 0.46) |
| Ballista | - | - | 0.35% (0.31 to 0.46) |
| Glaive | - | 0.24% (0.21 to 0.31) | 0.35% (0.31 to 0.46) |
| Throwing Shiv | - | - | 0.35% (0.31 to 0.46) |
| Talisman | 0.34% (0.27 to 0.34) | 0.34% (0.27 to 0.34) | 0.0028% |
| Spiral Amulet | 0.002% | 0.33% (0.27 to 0.33) | 0.22% (0.18 to 0.22) |
| Platinum Charm | 0.33% (0.27 to 0.33) | 0.0014% | 0.22% (0.18 to 0.22) |
| Hunter Sword | - | 0.14% (0.13 to 0.2) | 0.33% (0.29 to 0.45) |
| Elven Helm | - | - | 0.29% (0.22 to 0.49) |
| Spiked Club | - | 0.27% (0.24 to 0.38) | - |
| Cryptic Cestus | 0.2% (0.091 to 0.31) | 0.27% (0.13 to 0.41) | - |
| Druid Staff | 0.22% (0.11 to 0.32) | 0.27% (0.13 to 0.41) | - |
| Mage's Book | 0.27% (0.24 to 0.3) | 0.27% (0.24 to 0.3) | - |
| Ritual Book | - | - | 0.27% (0.24 to 0.3) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 31 / 56 / 78 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 3 | ||
| Snowbrook Mountain | 1 | ||
| The Snowbrook Foothills | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Snowbrook Foothills: 1 of 6 possible bosses
- Snowbrook Mountain: 1 of 7 possible bosses
- The Snowbrook Grotto: 1 of 10 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 248
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 7 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 31 | 62 | 88 |
| Life | 1,869 | 6,482 | 12,485 |
| Damage | 235 to 392 | 691 to 1,152 | 1,253 to 2,088 |
| Defense | 105 | 220 | 332 |
| Experience | 930 | 13,452 | 149,035 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Ice | +50% | +75% | +100% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
573 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Elaborate Ring | - | 0.35% (0.28 to 0.35) | - |
| Adorned Ring | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) | 0.21% (0.17 to 0.21) |
| Swift Bow | - | - | 0.31% (0.28 to 0.41) |
| Throwing Shiv | - | 0.17% (0.15 to 0.21) | 0.31% (0.28 to 0.41) |
| Yearling Staff | 0.12% (0.058 to 0.17) | - | 0.29% (0.14 to 0.44) |
| Silver Ring | 0.24% (0.2 to 0.24) | - | - |
| Gilded Ring | - | - | 0.24% (0.2 to 0.24) |
| Ornate Ring | - | - | 0.24% (0.2 to 0.24) |
| Ceremonial Shield | - | - | 0.24% (0.22 to 0.3) |
| Gold Ring | 0.21% (0.17 to 0.21) | - | - |
| Talisman | 0.18% (0.15 to 0.18) | - | - |
| Platinum Charm | 0.18% (0.15 to 0.18) | 0.12% (0.097 to 0.12) | 0.18% (0.15 to 0.18) |
| Resplendent Amulet | - | - | 0.18% (0.15 to 0.18) |
| Ironwood Bow | 0.13% (0.11 to 0.16) | - | 0.17% (0.15 to 0.22) |
| Ballista | - | - | 0.17% (0.15 to 0.22) |
| Chakram | 0.13% (0.11 to 0.16) | - | 0.17% (0.15 to 0.22) |
| Viper Axe | 0.057% (0.049 to 0.082) | - | 0.17% (0.15 to 0.23) |
| Royal Dagger | - | 0.074% (0.065 to 0.1) | 0.17% (0.15 to 0.23) |
| Composite Bow | - | 0.17% (0.15 to 0.21) | - |
| Stalker Bow | - | 0.17% (0.15 to 0.21) | - |
| Heavy Crossbow | - | 0.17% (0.15 to 0.21) | - |
| Light Crossbow | 0.13% (0.11 to 0.16) | 0.17% (0.15 to 0.21) | - |
| Throwing Crescent | - | 0.17% (0.15 to 0.21) | - |
| Vai'Kesh Cleaver | - | - | 0.16% (0.14 to 0.22) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 31 / 62 / 88 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Grotto | 3 | ||
| Snowbrook Mountain | 1 | ||
| The Snowbrook Foothills | 1 |
Random boss spots (one boss of the pool is picked per spot):
- The Snowbrook Foothills: 1 of 6 possible bosses
- Snowbrook Mountain: 1 of 7 possible bosses
- The Snowbrook Grotto: 1 of 10 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 248
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 7 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
