Template name: sharded_castle_soldier_female_magic_stats

The defenders of Snowbrook Haven never had a chance. The hideous shard brought plague and death over the walls, and the survivors of the great battle were instantly corrupted.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Sharded castle soldier
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 58 | 79 |
| Life | 937 | 2,579 | 4,584 |
| Damage | 135 to 224 | 323 to 539 | 543 to 904 |
| Defense | 112 | 204 | 291 |
| Experience | 874 | 7,506 | 51,322 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
489 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.34% (0.28 to 0.34) | 0.0037% | 0.0012% |
| Gold Ring | 0.0049% | 0.34% (0.27 to 0.34) | 0.0025% |
| Jeweled Ring | 0.0033% | 0.34% (0.27 to 0.34) | 0.0037% |
| Adorned Ring | 0.34% (0.27 to 0.34) | 0.022% | 0.24% (0.2 to 0.24) |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) | - |
| Ornate Ring | - | 0.0012% | 0.24% (0.2 to 0.24) |
| Elaborate Ring | 0.023% | 0.0037% | 0.21% (0.17 to 0.21) |
| Elven Staff | 0.14% (0.063 to 0.22) | 0.14% (0.067 to 0.22) | 0.19% (0.077 to 0.31) |
| Yearling Staff | 0.14% (0.063 to 0.22) | - | 0.19% (0.077 to 0.31) |
| Ironwood Bow | 0.1% (0.094 to 0.14) | - | 0.18% (0.16 to 0.24) |
| Swift Bow | - | - | 0.18% (0.16 to 0.24) |
| Arbalest | - | - | 0.18% (0.16 to 0.24) |
| Ballista | - | - | 0.18% (0.16 to 0.24) |
| Glaive | - | 0.12% (0.11 to 0.16) | 0.18% (0.16 to 0.24) |
| Throwing Shiv | - | - | 0.18% (0.16 to 0.24) |
| Hunter Sword | - | 0.077% (0.067 to 0.11) | 0.17% (0.15 to 0.24) |
| Elven Helm | - | 0.082% (0.064 to 0.14) | 0.15% (0.12 to 0.26) |
| Cryptic Cestus | - | 0.14% (0.067 to 0.22) | - |
| Ritual Book | - | - | 0.14% (0.13 to 0.16) |
| Grimoire | 0.14% (0.13 to 0.16) | - | 0.14% (0.13 to 0.16) |
| Druid Staff | 0.14% (0.063 to 0.22) | 0.14% (0.059 to 0.21) | - |
| Heater Shield | 0.016% | 0.13% (0.12 to 0.17) | - |
| Large Shield | 0.13% (0.11 to 0.17) | 0.13% (0.12 to 0.17) | - |
| Kite Shield | 0.13% (0.11 to 0.17) | - | 0.12% (0.11 to 0.16) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Super Health Potion | - | 6.0% | - |
| Colossal Mana Potion | - | - | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Mana Potion | - | 3.5% | - |
The chance is for one kill of this creature (level 33 / 58 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Cellar Beneath the Aman'lu Tavern | 1 | ||
| The Snowbrook Haven Courtyard | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Too few exist
Fewer exist in a playthrough than the entry asks for.
- Base game book
- No. 285
- Kills needed
- 5 kills
One in the Snowbrook Haven Courtyard plus one each time the Arena (Aman'lu tavern cellar) runs its fifth round. The entry asks for 5; whether a failed round can be restarted to meet more is not checked.
Needs the Act 2 Arena side quest.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: k 2 of 5, not unlocked; unlocked with 4 more (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): one kill is enough.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 63 | 89 |
| Life | 937 | 3,005 | 5,740 |
| Damage | 135 to 224 | 370 to 617 | 667 to 1,111 |
| Defense | 112 | 224 | 336 |
| Experience | 874 | 11,782 | 131,006 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
592 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.21% (0.17 to 0.21) | - | - |
| Elaborate Ring | 0.013% | 0.21% (0.17 to 0.21) | - |
| Adorned Ring | 0.21% (0.17 to 0.21) | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) |
| Swift Bow | - | - | 0.19% (0.17 to 0.25) |
| Throwing Shiv | - | 0.1% (0.089 to 0.13) | 0.19% (0.17 to 0.25) |
| Yearling Staff | 0.087% (0.039 to 0.14) | - | 0.18% (0.085 to 0.28) |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Ornate Ring | - | - | 0.15% (0.12 to 0.15) |
| Ceremonial Shield | - | - | 0.15% (0.14 to 0.19) |
| Ballista | - | - | 0.12% (0.11 to 0.15) |
| Platinum Charm | 0.075% (0.061 to 0.075) | 0.074% (0.061 to 0.074) | 0.11% (0.087 to 0.11) |
| Resplendent Amulet | - | - | 0.11% (0.087 to 0.11) |
| Viper Axe | - | - | 0.1% (0.092 to 0.14) |
| Royal Dagger | - | 0.046% (0.04 to 0.062) | 0.1% (0.092 to 0.14) |
| Ironwood Bow | 0.066% (0.06 to 0.086) | - | 0.1% (0.093 to 0.13) |
| Chakram | 0.066% (0.06 to 0.086) | - | 0.1% (0.093 to 0.13) |
| Composite Bow | - | 0.1% (0.089 to 0.13) | - |
| Stalker Bow | - | 0.1% (0.089 to 0.13) | - |
| Heavy Crossbow | - | 0.1% (0.089 to 0.13) | - |
| Light Crossbow | 0.066% (0.06 to 0.086) | 0.1% (0.089 to 0.13) | - |
| Throwing Crescent | 0.066% (0.06 to 0.086) | 0.1% (0.089 to 0.13) | - |
| Vai'Kesh Cleaver | - | - | 0.098% (0.085 to 0.14) |
| Spirit Cestus | - | - | 0.094% (0.046 to 0.14) |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 33 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| A Cellar Beneath the Aman'lu Tavern | 1 | ||
| The Snowbrook Haven Courtyard | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Too few exist
Fewer exist in a playthrough than the entry asks for.
- Base game book
- No. 285
- Kills needed
- 5 kills
One in the Snowbrook Haven Courtyard plus one each time the Arena (Aman'lu tavern cellar) runs its fifth round. The entry asks for 5; whether a failed round can be restarted to meet more is not checked.
Needs the Act 2 Arena side quest.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: k 2 of 5, not unlocked; unlocked with 4 more (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): one kill is enough.
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
