DS2 Revival

Plagued Snowbrook Haven Mage

Plagued Snowbrook Haven Mage is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: sharded_castle_soldier_male_magic_stats

The defenders of Snowbrook Haven never had a chance. The hideous shard brought plague and death over the walls, and the survivors of the great battle were instantly corrupted.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Sharded castle soldier
Habitat
Snow Forest
Act
Act 2
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level335879
Life9372,5794,584
Damage135 to 224323 to 539543 to 904
Defense112204291
Experience8747,50651,322

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

489 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring0.34% (0.28 to 0.34)0.0037%0.0012%
Gold Ring0.0049%0.34% (0.27 to 0.34)0.0025%
Jeweled Ring0.0033%0.34% (0.27 to 0.34)0.0037%
Adorned Ring0.34% (0.27 to 0.34)0.022%0.24% (0.2 to 0.24)
Mage's Book0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)-
Ornate Ring-0.0012%0.24% (0.2 to 0.24)
Elaborate Ring0.023%0.0037%0.21% (0.17 to 0.21)
Elven Staff0.14% (0.063 to 0.22)0.14% (0.067 to 0.22)0.19% (0.077 to 0.31)
Yearling Staff0.14% (0.063 to 0.22)-0.19% (0.077 to 0.31)
Ironwood Bow0.1% (0.094 to 0.14)-0.18% (0.16 to 0.24)
Swift Bow--0.18% (0.16 to 0.24)
Arbalest--0.18% (0.16 to 0.24)
Ballista--0.18% (0.16 to 0.24)
Glaive-0.12% (0.11 to 0.16)0.18% (0.16 to 0.24)
Throwing Shiv--0.18% (0.16 to 0.24)
Hunter Sword-0.077% (0.067 to 0.11)0.17% (0.15 to 0.24)
Elven Helm-0.082% (0.064 to 0.14)0.15% (0.12 to 0.26)
Cryptic Cestus-0.14% (0.067 to 0.22)-
Ritual Book--0.14% (0.13 to 0.16)
Grimoire0.14% (0.13 to 0.16)-0.14% (0.13 to 0.16)
Druid Staff0.14% (0.063 to 0.22)0.14% (0.059 to 0.21)-
Heater Shield0.016%0.13% (0.12 to 0.17)-
Large Shield0.13% (0.11 to 0.17)0.13% (0.12 to 0.17)-
Kite Shield0.13% (0.11 to 0.17)-0.12% (0.11 to 0.16)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--6.0%
Large Health Potion6.0%--
Super Health Potion-6.0%-
Colossal Mana Potion--3.5%
Large Mana Potion3.5%--
Super Mana Potion-3.5%-

The chance is for one kill of this creature (level 33 / 58 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 284
Kills needed
5 kills

One is placed (Snowbrook Haven Courtyard). The entry asks for 5.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 1 of 5, not unlocked; unlocked with 5 more (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level336389
Life9373,0055,740
Damage135 to 224370 to 617667 to 1,111
Defense112224336
Experience87411,782131,006

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

592 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring0.21% (0.17 to 0.21)--
Elaborate Ring0.013%0.21% (0.17 to 0.21)-
Adorned Ring0.21% (0.17 to 0.21)0.21% (0.17 to 0.21)0.13% (0.1 to 0.13)
Swift Bow--0.19% (0.17 to 0.25)
Throwing Shiv-0.1% (0.089 to 0.13)0.19% (0.17 to 0.25)
Yearling Staff0.087% (0.039 to 0.14)-0.18% (0.085 to 0.28)
Gilded Ring--0.15% (0.12 to 0.15)
Ornate Ring--0.15% (0.12 to 0.15)
Ceremonial Shield--0.15% (0.14 to 0.19)
Ballista--0.12% (0.11 to 0.15)
Platinum Charm0.075% (0.061 to 0.075)0.074% (0.061 to 0.074)0.11% (0.087 to 0.11)
Resplendent Amulet--0.11% (0.087 to 0.11)
Viper Axe--0.1% (0.092 to 0.14)
Royal Dagger-0.046% (0.04 to 0.062)0.1% (0.092 to 0.14)
Ironwood Bow0.066% (0.06 to 0.086)-0.1% (0.093 to 0.13)
Chakram0.066% (0.06 to 0.086)-0.1% (0.093 to 0.13)
Composite Bow-0.1% (0.089 to 0.13)-
Stalker Bow-0.1% (0.089 to 0.13)-
Heavy Crossbow-0.1% (0.089 to 0.13)-
Light Crossbow0.066% (0.06 to 0.086)0.1% (0.089 to 0.13)-
Throwing Crescent0.066% (0.06 to 0.086)0.1% (0.089 to 0.13)-
Vai'Kesh Cleaver--0.098% (0.085 to 0.14)
Spirit Cestus--0.094% (0.046 to 0.14)
Mage's Book0.089% (0.078 to 0.099)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-1.5%3.0%
Large Health Potion3.0%--
Colossal Mana Potion-1.5%3.0%
Large Mana Potion3.0%--
Super Health Potion-1.5%-
Super Mana Potion-1.5%-

The chance is for one kill of this creature (level 33 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Snowbrook Haven Courtyard1

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Too few exist

Fewer exist in a playthrough than the entry asks for.

Base game book
No. 284
Kills needed
5 kills

One is placed (Snowbrook Haven Courtyard). The entry asks for 5.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: k 1 of 5, not unlocked; unlocked with 5 more (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): one kill is enough.

Confidence: High Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.