Template name: siege_bug_stats

Launched from catapults, the Durvlas curl up into a ball, protected from a hard landing by their solid shell. They attack with slashes from their razor-sharp claws. Where they come from is not known, but there are rumors that they are being bred by Dark Wizards for the Morden armies.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Siege bug
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 58 | 79 |
| Life | 2,604 | 7,164 | 12,733 |
| Damage | 192 to 320 | 462 to 770 | 775 to 1,292 |
| Defense | 112 | 204 | 291 |
| Experience | 1,092 | 9,382 | 64,153 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
475 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.43% (0.35 to 0.43) | 0.45% (0.37 to 0.45) | 0.65% (0.53 to 0.65) |
| Ornate Ring | - | 0.0022% | 0.65% (0.53 to 0.65) |
| Mage's Book | 0.53% (0.47 to 0.59) | 0.27% (0.24 to 0.3) | - |
| Jeweled Ring | 0.0059% | 0.46% (0.37 to 0.46) | 0.0067% |
| Silver Ring | 0.44% (0.36 to 0.44) | 0.0067% | 0.0022% |
| Elaborate Ring | 0.44% (0.36 to 0.44) | 0.0067% | 0.0067% |
| Gold Ring | 0.0089% | 0.4% (0.32 to 0.4) | 0.0045% |
| Heater Shield | 0.23% (0.21 to 0.3) | 0.34% (0.31 to 0.42) | - |
| Large Shield | 0.23% (0.21 to 0.3) | 0.34% (0.31 to 0.42) | - |
| Hunter Sword | - | 0.15% (0.13 to 0.2) | 0.29% (0.25 to 0.41) |
| Spirit Cestus | - | - | 0.28% (0.14 to 0.43) |
| Elven Staff | 0.26% (0.11 to 0.4) | 0.27% (0.13 to 0.42) | 0.28% (0.14 to 0.43) |
| Yearling Staff | 0.26% (0.11 to 0.4) | - | 0.28% (0.14 to 0.43) |
| Arcane Cestus | - | 0.27% (0.13 to 0.42) | - |
| Cryptic Cestus | - | 0.27% (0.13 to 0.42) | - |
| Elven Longbow | 0.21% (0.18 to 0.28) | 0.24% (0.22 to 0.31) | 0.27% (0.24 to 0.35) |
| Ironwood Bow | 0.24% (0.21 to 0.31) | - | 0.27% (0.24 to 0.35) |
| Arbalest | - | - | 0.27% (0.24 to 0.35) |
| Ballista | - | - | 0.27% (0.24 to 0.35) |
| Chakram | 0.24% (0.21 to 0.31) | - | 0.27% (0.24 to 0.35) |
| Glaive | - | 0.24% (0.22 to 0.31) | 0.27% (0.24 to 0.35) |
| Ritual Book | - | 0.27% (0.24 to 0.3) | 0.27% (0.24 to 0.3) |
| Grimoire | - | - | 0.27% (0.24 to 0.3) |
| Druid Staff | 0.24% (0.097 to 0.39) | - | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 8.0% |
| Large Health Potion | 8.0% | - | - |
| Super Health Potion | - | 8.0% | - |
| Colossal Mana Potion | - | - | 4.8% |
| Large Mana Potion | 4.8% | - | - |
| Super Mana Potion | - | 4.8% | - |
The chance is for one kill of this creature (level 33 / 58 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Northern Plain of Tears | 10 | ||
| The Snowbrook Haven Courtyard | 10 | ||
| A Durvla Hatchery | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 265
- Kills needed
- 5 kills
20 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 17. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 63 | 89 |
| Life | 2,604 | 8,346 | 15,943 |
| Damage | 192 to 320 | 529 to 882 | 952 to 1,587 |
| Defense | 112 | 224 | 336 |
| Experience | 1,092 | 14,727 | 163,757 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
572 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ballista | - | - | 0.38% (0.34 to 0.49) |
| Gilded Ring | - | - | 0.35% (0.28 to 0.35) |
| Ornate Ring | - | - | 0.35% (0.28 to 0.35) |
| Mage's Book | 0.28% (0.25 to 0.32) | - | - |
| Grimoire | - | 0.14% (0.13 to 0.16) | 0.28% (0.25 to 0.32) |
| Silver Ring | 0.23% (0.19 to 0.23) | - | - |
| Jeweled Ring | - | 0.23% (0.19 to 0.23) | - |
| Elaborate Ring | 0.23% (0.19 to 0.23) | 0.23% (0.19 to 0.23) | - |
| Adorned Ring | 0.23% (0.19 to 0.23) | 0.23% (0.19 to 0.23) | - |
| Spirit Cestus | - | - | 0.2% (0.08 to 0.31) |
| Yearling Staff | 0.14% (0.062 to 0.22) | - | 0.2% (0.08 to 0.31) |
| Ironwood Bow | 0.13% (0.11 to 0.17) | - | 0.19% (0.17 to 0.25) |
| Swift Bow | - | - | 0.19% (0.17 to 0.25) |
| Chakram | 0.13% (0.11 to 0.17) | - | 0.19% (0.17 to 0.25) |
| Throwing Shiv | - | 0.14% (0.13 to 0.19) | 0.19% (0.17 to 0.25) |
| Arcane Cestus | - | 0.18% (0.069 to 0.3) | - |
| Cryptic Cestus | - | 0.18% (0.069 to 0.3) | - |
| Royal Dagger | - | 0.078% (0.069 to 0.1) | 0.18% (0.16 to 0.24) |
| Broad Sword | - | - | 0.18% (0.16 to 0.24) |
| Ceremonial Shield | - | - | 0.18% (0.17 to 0.21) |
| Kite Shield | 0.12% (0.11 to 0.15) | 0.18% (0.17 to 0.21) | 0.18% (0.17 to 0.21) |
| Tower Shield | - | 0.18% (0.17 to 0.21) | - |
| Viper Axe | - | - | 0.17% (0.15 to 0.23) |
| Composite Bow | - | 0.14% (0.13 to 0.19) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 2.0% | 4.0% |
| Large Health Potion | 4.0% | - | - |
| Colossal Mana Potion | - | 2.0% | 4.0% |
| Large Mana Potion | 4.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 33 / 63 / 89 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Northern Plain of Tears | 10 | ||
| The Snowbrook Haven Courtyard | 10 | ||
| A Durvla Hatchery | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 265
- Kills needed
- 5 kills
20 placed, 5 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 17. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
