DS2 Revival

Skitter

Skitter is a ranged creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: skitter_stats

Many adventurers underestimate Skitters because of their small size. They are in fact dangerous predators with powerful poison and surprisingly tough shells that make them difficult to kill.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Ranged
Family
Skitter
Habitat
Desert
Act
Act 1
Rank
Weak

Drops

Weak monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold14%
Health potion4.0%-10 to 0
Mana potion2.4%-10 to 0
Item5.0%-6 to 0
Rare item0.45%-5 to +1
Unique item0.15%-40 to +2
Set item0.15%-50 to +2

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level164669
Life955631,186
Damage81 to 134350 to 584678 to 1,130
Defense57158248
Experience1031,0948,554

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

446 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Jeweled Ring0.15% (0.12 to 0.15)0.13% (0.11 to 0.13)0.22% (0.18 to 0.22)
Gilded Ring-<0.001%0.22% (0.18 to 0.22)
Gold Ring0.15% (0.13 to 0.15)0.0024%0.0015%
Silver Ring0.14% (0.11 to 0.14)0.15% (0.13 to 0.15)0.0015%
Ornate Ring-0.15% (0.12 to 0.15)<0.001%
Arcane Cestus0.12% (0.048 to 0.19)0.09% (0.042 to 0.14)-
Druid Staff0.12% (0.048 to 0.19)-0.096% (0.048 to 0.14)
Small Shield0.074% (0.068 to 0.093)0.12% (0.11 to 0.15)-
Large Shield-0.11% (0.1 to 0.14)0.083% (0.075 to 0.11)
Jeweled Pendant0.075% (0.061 to 0.075)0.079% (0.065 to 0.079)0.11% (0.087 to 0.11)
Spiral Amulet-<0.001%0.11% (0.087 to 0.11)
Spirit Cestus--0.096% (0.048 to 0.14)
Cryptic Cestus-0.09% (0.042 to 0.14)0.09% (0.042 to 0.14)
Yearling Staff-0.09% (0.042 to 0.14)-
Spell Book-0.089% (0.078 to 0.099)-
Mage's Book0.089% (0.078 to 0.099)0.089% (0.078 to 0.099)-
Ritual Book0.089% (0.078 to 0.099)-0.089% (0.078 to 0.099)
Grimoire--0.089% (0.078 to 0.099)
Curve Bow-0.0078%0.087% (0.078 to 0.11)
Elven Longbow-0.077% (0.069 to 0.1)0.087% (0.078 to 0.11)
Arbalest--0.087% (0.078 to 0.11)
Ballista--0.087% (0.078 to 0.11)
Chakram--0.087% (0.078 to 0.11)
Throwing Star--0.087% (0.078 to 0.11)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--2.4%
Mana Potion2.4%--
Super Mana Potion-2.4%-

The chance is for one kill of this creature (level 16 / 46 / 69 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Cliffs of Azunai12
Isteru's Caverns6
A Small Canyon3
An Azunite Cavern3
Some Lost Elven Ruins3
The Lost Valley of the Azunites3
The Windstone Tunnels3
Windstone Fortress3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 101
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 43. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level165379
Life957291,528
Damage81 to 134439 to 731853 to 1,421
Defense57184291
Experience1032,02021,559

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

6 different items can drop (the best are shown) Confidence: computed from data, not measured

Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--2.0%
Health Potion2.0%--
Super Health Potion-2.0%-
Colossal Mana Potion--2.0%
Mana Potion2.0%--
Super Mana Potion-2.0%-

The chance is for one kill of this creature (level 16 / 53 / 79 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Cliffs of Azunai12
Isteru's Caverns6
A Small Canyon3
An Azunite Cavern3
Some Lost Elven Ruins3
The Lost Valley of the Azunites3
The Windstone Tunnels3
Windstone Fortress3

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 101
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 43. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.