Template name: talon_stats

Dragons are as mysterious as they are exotic, though some have a reputation for their fierceness or destructive abilities. Only the Dark Wizards proved successful in taming these beasts, which Valdis used to his advantage in the creation of his armies.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Boss
- Habitat
- Snow Forest
- Act
- Act 2
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 58 | 79 |
| Life | 100,000 | 500,000 | 1,000,000 |
| Damage | 38 to 38 | 57 to 57 | 114 to 114 |
| Defense | 118 | 223 | 326 |
| Experience | 0 | 0 | 0 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Haven Courtyard | 1 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 288
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 63 | 89 |
| Life | 100,000 | 500,000 | 1,000,000 |
| Damage | 38 to 38 | 57 to 57 | 114 to 114 |
| Defense | 107 | 246 | 380 |
| Experience | 0 | 0 | 0 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Snowbrook Haven Courtyard | 1 |
A story scene or conversation gives credit without a fight.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 288
- Kills needed
- 1 kill
1 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
