Template name: talon_wounded_bestiary_stats

As if resurrected from death, the fierce anger and power that Dragons draw upon can give them extraordinary lasting ability. Talon appeared mortally wounded by the final ballista shot, but the pull of the Aegis allowed him to fight one final battle.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Boss
- Habitat
- Snow Forest
- Act
- Act 2
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 33 | 58 | 79 |
| Life | 100,000 | 500,000 | 1,000,000 |
| Damage | 38 to 38 | 57 to 57 | 114 to 114 |
| Defense | 118 | 223 | 326 |
| Experience | 0 | 0 | 0 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 289
- Kills needed
- 1 kill
Kills of the wounded dragon in the shield dungeon are recorded under a different name, so this entry never fills. The first Talon entry (No. 288) is credited by the castle fight.
Confidence: Low not settled in game: n/a
In-game kill test: n/a (inconclusive)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): wounded Talon credit works on Steam; NOT fixed in Broken World, where it counts for entry 288.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 63 | 89 |
| Life | 100,000 | 500,000 | 1,000,000 |
| Damage | 38 to 38 | 57 to 57 | 114 to 114 |
| Defense | 107 | 246 | 380 |
| Experience | 0 | 0 | 0 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
The map files place it nowhere.
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can never be completed
Nothing in the data can give a kill under this entry.
- Base game book
- No. 289
- Kills needed
- 1 kill
Kills of the wounded dragon in the shield dungeon are recorded under a different name, so this entry never fills. The first Talon entry (No. 288) is credited by the castle fight.
Confidence: Low not settled in game: n/a
In-game kill test: n/a (inconclusive)
Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): wounded Talon credit works on Steam; NOT fixed in Broken World, where it counts for entry 288.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
