Template name: tharva_magic_02_stats

Quick and nimble, these oversized insects swarm in large groups, devastating whole areas of the Vai'lutra Forest. Not many animals are capable of fleeing the speed of the Tharva. After surrounding their prey, each Shooting Tharva fires its stinger, disabling their prey.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Ranged
- Family
- Tharva
- Habitat
- Encanted Forest
- Act
- Act 2
- Rank
- Weak
Drops
Weak monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 14% | |
| Health potion | 4.0% | -10 to 0 |
| Mana potion | 2.4% | -10 to 0 |
| Item | 5.0% | -6 to 0 |
| Rare item | 0.45% | -5 to +1 |
| Unique item | 0.15% | -40 to +2 |
| Set item | 0.15% | -50 to +2 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 48 | 70 |
| Life | 124 | 608 | 1,218 |
| Damage | 26 to 43 | 96 to 161 | 179 to 298 |
| Defense | 66 | 165 | 253 |
| Experience | 126 | 1,302 | 9,376 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
450 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Silver Ring | 0.15% (0.13 to 0.15) | 0.21% (0.17 to 0.21) | 0.0015% |
| Jeweled Ring | 0.13% (0.11 to 0.13) | 0.0022% | 0.21% (0.17 to 0.21) |
| Gilded Ring | - | <0.001% | 0.21% (0.17 to 0.21) |
| Ornate Ring | - | 0.21% (0.17 to 0.21) | <0.001% |
| Mage's Book | 0.18% (0.16 to 0.2) | 0.089% (0.078 to 0.099) | - |
| Gold Ring | 0.15% (0.13 to 0.15) | 0.015% | 0.0015% |
| Small Shield | 0.062% (0.055 to 0.086) | 0.15% (0.14 to 0.2) | - |
| Light Crossbow | 0.15% (0.13 to 0.2) | 0.07% (0.063 to 0.092) | - |
| Spirit Cestus | - | - | 0.12% (0.048 to 0.19) |
| Druid Staff | 0.12% (0.045 to 0.19) | - | 0.12% (0.048 to 0.19) |
| Ritual Staff | 0.12% (0.045 to 0.19) | 0.09% (0.042 to 0.14) | - |
| Elven Axe | 0.006% | - | 0.11% (0.096 to 0.15) |
| Ceremonial Shield | - | - | 0.11% (0.1 to 0.14) |
| Large Shield | 0.062% (0.055 to 0.086) | 0.083% (0.075 to 0.11) | 0.11% (0.1 to 0.14) |
| Arcane Cestus | - | 0.09% (0.042 to 0.14) | - |
| Cryptic Cestus | - | 0.09% (0.042 to 0.14) | - |
| Spell Book | - | 0.089% (0.078 to 0.099) | - |
| Ritual Book | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | - | 0.089% (0.078 to 0.099) |
| Curve Bow | 0.079% (0.071 to 0.1) | 0.07% (0.063 to 0.092) | 0.087% (0.078 to 0.11) |
| Elven Longbow | - | 0.07% (0.063 to 0.092) | 0.087% (0.078 to 0.11) |
| Ironwood Bow | - | - | 0.087% (0.078 to 0.11) |
| Arbalest | - | - | 0.087% (0.078 to 0.11) |
| Ballista | - | - | 0.087% (0.078 to 0.11) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 4.0% |
| Health Potion | 4.0% | - | - |
| Super Health Potion | - | 4.0% | - |
| Colossal Mana Potion | - | - | 2.4% |
| Mana Potion | 2.4% | - | - |
| Super Mana Potion | - | 2.4% | - |
The chance is for one kill of this creature (level 19 / 48 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Northern Vai'lutra Forest | 3 | ||
| The Aman'lu Hills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 155
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 19 | 54 | 81 |
| Life | 124 | 754 | 1,602 |
| Damage | 26 to 43 | 116 to 194 | 229 to 382 |
| Defense | 66 | 188 | 300 |
| Experience | 126 | 2,207 | 25,979 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
6 different items can drop (the best are shown) Confidence: computed from data, not measured
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 2.0% |
| Health Potion | 2.0% | - | - |
| Super Health Potion | - | 2.0% | - |
| Colossal Mana Potion | - | - | 2.0% |
| Mana Potion | 2.0% | - | - |
| Super Mana Potion | - | 2.0% | - |
The chance is for one kill of this creature (level 19 / 54 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Northern Vai'lutra Forest | 3 | ||
| The Aman'lu Hills | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 155
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 9 of 10 runs, most in one region: 14. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
