Template name: undead_soldier_melee_boss_stats

Many brave souls have searched for the lost treasures of the Azunite, but very few returned alive. Whispers of curses were heard through many an inn, but recent excavations hint at an even more ghastly explanation: Azunite soldiers returned from the dead.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Undead Azunite
- Habitat
- Snow Forest
- Act
- Act 2
- Rank
- Miniboss (boss)
Drops
Miniboss drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 100% | |
| Potion | 10% | -10 to 0 |
| Health potion | 40% | -10 to 0 |
| Mana potion | 24% | -10 to 0 |
| Magic item (1 modifier) | 30% | -3 to +2 |
| Magic item (2 modifiers) | 50% | -3 to +2 |
| Rare item | 12% | -3 to +3 |
| Unique item | 4.0% | -40 to +3 |
| Set item | 4.0% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 55 | 77 |
| Life | 4,858 | 14,296 | 26,696 |
| Damage | 262 to 437 | 663 to 1,105 | 1,162 to 1,936 |
| Defense | 102 | 192 | 282 |
| Experience | 2,289 | 19,139 | 142,040 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Base game
455 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ritual Book | - | - | 2.8% (2.5 to 3.2) |
| Silver Ring | 2.5% (2.1 to 2.5) | 0.059% | 0.02% |
| Gold Ring | 2.5% (2.1 to 2.5) | 2.5% (2.1 to 2.5) | 0.04% |
| Jeweled Ring | 0.058% | 2.5% (2.0 to 2.5) | 0.059% |
| Elaborate Ring | 0.029% | 2.5% (2.0 to 2.5) | 2.5% (2.0 to 2.5) |
| Adorned Ring | 2.5% (2.0 to 2.5) | 0.02% | 2.5% (2.0 to 2.5) |
| Ornate Ring | - | 0.02% | 2.5% (2.0 to 2.5) |
| Elven Staff | 1.5% (0.74 to 2.3) | 0.14% | 2.0% (0.89 to 3.2) |
| Yearling Staff | 0.12% | - | 2.0% (0.89 to 3.2) |
| Hunter Sword | - | 0.92% (0.81 to 1.2) | 2.0% (1.8 to 2.7) |
| Ironwood Bow | 0.23% | - | 2.0% (1.8 to 2.6) |
| Swift Bow | - | - | 2.0% (1.8 to 2.6) |
| Arbalest | - | - | 2.0% (1.8 to 2.6) |
| Ballista | - | - | 2.0% (1.8 to 2.6) |
| Glaive | - | 0.23% | 2.0% (1.8 to 2.6) |
| Throwing Shiv | - | - | 2.0% (1.8 to 2.6) |
| Cryptic Cestus | 1.5% (0.74 to 2.3) | 2.0% (0.81 to 3.1) | - |
| Druid Staff | 1.5% (0.74 to 2.3) | 2.0% (0.81 to 3.1) | - |
| Talisman | 1.9% (1.6 to 1.9) | 1.9% (1.6 to 1.9) | 0.023% |
| Spiral Amulet | 0.02% | 1.9% (1.6 to 1.9) | 1.8% (1.5 to 1.8) |
| Platinum Charm | 1.9% (1.6 to 1.9) | 0.012% | 0.23% |
| Large Shield | 1.4% (1.2 to 1.8) | 1.9% (1.7 to 2.3) | - |
| Tower Shield | - | 1.9% (1.7 to 2.3) | 1.4% (1.2 to 1.8) |
| Resplendent Amulet | - | 0.012% | 1.8% (1.5 to 1.8) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | - | 43% |
| Large Health Potion | 43% | - | - |
| Super Health Potion | - | 43% | - |
| Colossal Mana Potion | - | - | 27% |
| Large Mana Potion | 27% | - | - |
| Super Mana Potion | - | 27% | - |
The chance is for one kill of this creature (level 30 / 55 / 77 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Azunite Burial Grounds: 1 of 1 possible bosses
- A Frozen Crypt: 1 of 2 possible bosses
- A Ruined Crypt: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 257
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 2 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 30 | 61 | 87 |
| Life | 4,858 | 17,297 | 33,599 |
| Damage | 262 to 437 | 786 to 1,309 | 1,434 to 2,390 |
| Defense | 102 | 216 | 327 |
| Experience | 2,289 | 32,772 | 361,732 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | +50% | +100% | +150% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
What it can drop: Broken World
564 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Elaborate Ring | - | 3.7% (3.0 to 3.7) | - |
| Adorned Ring | 2.5% (2.0 to 2.5) | 3.7% (3.0 to 3.7) | 3.6% (2.9 to 3.6) |
| Ornate Ring | - | - | 3.6% (2.9 to 3.6) |
| Swift Bow | - | - | 3.4% (3.1 to 4.5) |
| Throwing Shiv | - | 1.7% (1.5 to 2.2) | 3.4% (3.1 to 4.5) |
| Yearling Staff | 0.077% | - | 3.4% (1.8 to 5.0) |
| Ritual Book | - | 3.0% (2.7 to 3.4) | - |
| Silver Ring | 2.5% (2.0 to 2.5) | - | - |
| Gold Ring | 2.5% (2.0 to 2.5) | - | - |
| Vai'Kesh Cleaver | - | - | 2.0% (1.8 to 2.9) |
| Ceremonial Shield | - | - | 2.0% (1.9 to 2.4) |
| Talisman | 1.9% (1.6 to 1.9) | - | - |
| Platinum Charm | 1.9% (1.6 to 1.9) | 1.8% (1.5 to 1.8) | 1.9% (1.5 to 1.9) |
| Resplendent Amulet | - | - | 1.9% (1.5 to 1.9) |
| Kite Shield | 1.3% (1.2 to 1.7) | 1.3% (1.2 to 1.6) | 1.8% (1.7 to 2.2) |
| Jeweled Pendant | 0.03% | 1.8% (1.5 to 1.8) | - |
| Composite Bow | - | 1.7% (1.5 to 2.2) | - |
| Ironwood Bow | 0.15% | - | 1.7% (1.5 to 2.2) |
| Stalker Bow | - | 1.7% (1.5 to 2.2) | - |
| Ballista | - | - | 1.7% (1.5 to 2.2) |
| Heavy Crossbow | - | 1.7% (1.5 to 2.2) | - |
| Light Crossbow | 0.15% | 1.7% (1.5 to 2.2) | - |
| Chakram | 1.7% (1.5 to 2.2) | - | 1.7% (1.5 to 2.2) |
| Throwing Crescent | - | 1.7% (1.5 to 2.2) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 10% | 20% |
| Large Health Potion | 20% | - | - |
| Colossal Mana Potion | - | 10% | 20% |
| Large Mana Potion | 20% | - | - |
| Super Health Potion | - | 10% | - |
| Super Mana Potion | - | 10% | - |
The chance is for one kill of this creature (level 30 / 61 / 87 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
Random boss spots (one boss of the pool is picked per spot):
- The Azunite Burial Grounds: 1 of 1 possible bosses
- A Frozen Crypt: 1 of 2 possible bosses
- A Ruined Crypt: 1 of 3 possible bosses
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random boss only
Only as one of several possible bosses at a random boss spot.
- Base game book
- No. 257
- Kills needed
- 1 kill
Only as one of several possible bosses; reroll the area to see another one.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 2 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.
Confidence: Medium Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
