DS2 Revival

An'tul Vai'kesh Seer

An'tul Vai'kesh Seer is a magic creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: vaikesh_magic_boss_stats

When the Aegis of Death was given to the Elves of Aman'lu for safekeeping, some of the greatest mages became enthralled by its power.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Magic
Family
Vai'kesh
Habitat
Encanted Forest
Act
Act 2
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level285476
Life2,5908,29415,629
Damage96 to 160260 to 433459 to 765
Defense95188278
Experience1,95617,511129,452

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

456 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Ring3.7% (3.1 to 3.7)3.6% (2.9 to 3.6)0.04%
Adorned Ring3.7% (3.0 to 3.7)0.02%0.38%
Elaborate Ring0.032%3.5% (2.9 to 3.5)3.5% (2.9 to 3.5)
Ornate Ring-0.02%3.5% (2.9 to 3.5)
Ritual Book--2.8% (2.5 to 3.2)
Grimoire2.8% (2.5 to 3.2)--
Talisman1.9% (1.6 to 1.9)2.6% (2.1 to 2.6)0.025%
Cryptic Cestus2.0% (0.81 to 3.1)1.5% (0.76 to 2.3)2.3% (1.1 to 3.4)
Yearling Staff--2.3% (1.1 to 3.4)
Large Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)-
Tower Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)1.4% (1.2 to 1.8)
Druid Staff2.0% (0.81 to 3.1)1.5% (0.76 to 2.3)-
Spiral Amulet0.022%1.3% (1.1 to 1.3)1.9% (1.6 to 1.9)
Jeweled Pendant1.9% (1.6 to 1.9)0.037%0.037%
Resplendent Amulet-0.012%1.9% (1.6 to 1.9)
Ironwood Bow-1.3% (1.2 to 1.7)1.7% (1.5 to 2.2)
Stalker Bow1.5% (1.3 to 1.9)1.3% (1.2 to 1.7)1.7% (1.5 to 2.2)
Swift Bow--1.7% (1.5 to 2.2)
Arbalest1.5% (1.3 to 1.9)1.3% (1.2 to 1.7)1.7% (1.5 to 2.2)
Glaive1.5% (1.3 to 1.9)-1.7% (1.5 to 2.2)
Throwing Star1.5% (1.3 to 1.9)-1.7% (1.5 to 2.2)
Throwing Shiv--1.7% (1.5 to 2.2)
Arcane Cestus-1.5% (0.76 to 2.3)-
Elven Longbow1.5% (1.3 to 1.9)0.21%-
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Large Health Potion43%--
Super Health Potion-43%-
Colossal Mana Potion--27%
Large Mana Potion27%--
Super Mana Potion-27%-

The chance is for one kill of this creature (level 28 / 54 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1
A Small Vai'kesh Cave1

Random boss spots (one boss of the pool is picked per spot):

  • A Large Vai'kesh Cavern: 1 of 1 possible bosses
  • A Frozen Vai'kesh Cave: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 216
Kills needed
1 kill

2 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level286086
Life2,59010,06619,724
Damage96 to 160309 to 515568 to 946
Defense95212322
Experience1,95629,946329,280

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Lightning-50%-25%-10%
Death+75%+100%+150%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

560 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Ring3.7% (3.0 to 3.7)--
Adorned Ring3.7% (3.0 to 3.7)2.5% (2.0 to 2.5)3.7% (3.0 to 3.7)
Ornate Ring--3.7% (3.0 to 3.7)
Ritual Book-3.0% (2.7 to 3.4)-
Grimoire3.0% (2.7 to 3.4)-1.5% (1.3 to 1.7)
Swift Bow--2.5% (2.3 to 3.3)
Throwing Shiv-1.9% (1.7 to 2.6)2.5% (2.3 to 3.3)
Jeweled Ring-2.5% (2.0 to 2.5)-
Elaborate Ring-2.5% (2.0 to 2.5)-
Ironwood Bow--2.3% (2.1 to 3.1)
Ballista--2.3% (2.1 to 3.1)
Chakram--2.3% (2.1 to 3.1)
Yearling Staff--2.3% (1.1 to 3.5)
Spirit Cestus--2.2% (0.96 to 3.4)
Arcane Cestus-2.0% (0.81 to 3.3)-
Cryptic Cestus2.0% (0.81 to 3.3)0.087%-
Druid Staff2.0% (0.81 to 3.3)--
Elven Staff0.087%2.0% (0.81 to 3.3)-
Composite Bow-1.9% (1.7 to 2.6)-
Elven Longbow1.5% (1.3 to 1.9)1.9% (1.7 to 2.6)-
Stalker Bow1.5% (1.3 to 1.9)1.9% (1.7 to 2.6)-
Light Crossbow-1.9% (1.7 to 2.6)-
Glaive1.5% (1.3 to 1.9)1.9% (1.7 to 2.6)-
Talisman1.9% (1.6 to 1.9)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-10%20%
Large Health Potion20%--
Colossal Mana Potion-10%20%
Large Mana Potion20%--
Super Health Potion-10%-
Super Mana Potion-10%-

The chance is for one kill of this creature (level 28 / 60 / 86 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
A Cellar Beneath the Aman'lu Tavern1
A Small Vai'kesh Cave1

Random boss spots (one boss of the pool is picked per spot):

  • A Large Vai'kesh Cavern: 1 of 1 possible bosses
  • A Frozen Vai'kesh Cave: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Base game book
No. 216
Kills needed
1 kill

2 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.