Template name: vaikesh_warlock_leader_boss_stats

The present day Vai'kesh remain ostracized and dwell in a tight-knit, cult-like community led by this one, the Vai'kesh Prophet. The Prophet is very old and very intelligent -- but not completely sane. He has visions of the future and is extremely powerful.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Vaikesh warlock boss
- Habitat
- Encanted Forest
- Act
- Act 2
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 28 | 54 | 76 |
| Life | 2,590 | 8,294 | 15,629 |
| Damage | 96 to 160 | 260 to 433 | 459 to 765 |
| Defense | 95 | 188 | 278 |
| Experience | 1,956 | 17,511 | 129,452 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | -50% | -25% | -10% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Ravine | 2 | ||
| The Vai'kesh Forest | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 217
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: Low the in-game kill test did not agree with the audit: victim died (life state dead/gone) but no k: moved
In-game kill test: died, no credit (DISAGREES with the data audit). victim died (life state dead/gone) but no k: moved
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): killing the Prophet that rides it counts (proven on Steam and in Broken World).
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 28 | 60 | 86 |
| Life | 2,590 | 10,066 | 19,724 |
| Damage | 96 to 160 | 309 to 515 | 568 to 946 |
| Defense | 95 | 212 | 322 |
| Experience | 1,956 | 29,946 | 329,280 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
Weaknesses and resistances
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Lightning | -50% | -25% | -10% |
| Death | +50% | +100% | +150% |
Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Ravine | 2 | ||
| The Vai'kesh Forest | 1 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Base game book
- No. 217
- Kills needed
- 1 kill
3 placed, 1 needed.
Confidence: Low the in-game kill test did not agree with the audit: victim died (life state dead/gone) but no k: moved
In-game kill test: died, no credit (DISAGREES with the data audit). victim died (life state dead/gone) but no k: moved
Natural spawn census: seen in 1 of 10 runs, most in one region: 3. A lower bound; a run only loads the areas near the party.
Bestiary fix package (in testing, not released): killing the Prophet that rides it counts (proven on Steam and in Broken World).
Confidence: High Tested on a private copy of the game.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
