Template name: voadyk_summoned_stats_ds2x

This powerful beast, summoned by the Overmage to protect his rogue mages, is sinister and otherworldly in appearance. Beneath spindly limbs and glowing runes lurks tremendous strength and viciousness. Their eyes reveal a cunning intelligence that exceeds that of creatures native to Aranna.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Habitat
- Desert
- Act
- Act 4 (Broken World)
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 41 | 69 | 95 |
| Life | 8,400 | 21,743 | 39,692 |
| Damage | 417 to 695 | 965 to 1,608 | 1,671 to 2,786 |
| Defense | 140 | 248 | 364 |
| Experience | 5,659 | 67,876 | 770,112 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Heights | 2 | ||
| The Kelvaran Waste | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 17
- Kills needed
- 1 kill
4 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 0 of 4 runs. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
