DS2 Revival

Silver Vai'kesh Jail Key

Silver Vai'kesh Jail Key is a normal quest item in Dungeon Siege II and its Broken World expansion.

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Template name: a2_eva_quest_key_2

Details

Game
Base Dungeon Siege II and Broken World
Type
Quest item
Rarity
Normal

Where it comes from

Not checked yet

The obtainability audit has not covered this item yet. That says nothing about whether it can be found.

Exact drop sources: Base game

1 source found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
An'tul Vai'kesh Zealot (its own drop table)
An'tul Vai'kesh Zealot
A Large Vai'kesh Cavern28 / 54 / 76100%100%100%

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

1 source found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
An'tul Vai'kesh Zealot (its own drop table)
An'tul Vai'kesh Zealot
A Large Vai'kesh Cavern28 / 60 / 86100%100%100%

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.