Template name: dg_1h_dg_unq_bfricks

Details
3D model
A 3D view of this item opens here when scripts are on.
- Game
- Base Dungeon Siege II and Broken World
- Type
- Weapon: Sword
- Slot
- Weapon hand
- Rarity
- Unique
- Class
- Fighter
- Level
- Not fixed by the item: it takes the level of where it is found or sold
- Requires
- Melee (item level - 5.0)
Damage grows with the item level, and this item has no fixed level in the data, so no number is given.
Fixed effects
- +30 Dancing
- 30% Noise Antipathy
Where it comes from
Fixed reward (quest, chest, boss or companion) Confidence: high
Exact drop sources: Base game
1 source found in the drop tables Confidence: computed from data, not measured
| Source | Where | Level M / V / E | Mercenary | Veteran | Elite |
|---|---|---|---|---|---|
| Quest reward slcave fricks | A Mysterious Cave | 28 / 54 / 76 | 100% | 100% | 100% |
Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.
Exact drop sources: Broken World
1 source found in the drop tables Confidence: computed from data, not measured
| Source | Where | Level M / V / E | Mercenary | Veteran | Elite |
|---|---|---|---|---|---|
| Quest reward slcave fricks | A Mysterious Cave | 28 / 60 / 86 | 100% | 100% | 100% |
Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.
