DS2 Revival

Spirit of Unrest

Spirit of Unrest is a set ring in Dungeon Siege II and its Broken World expansion. Broken World changes it: both versions are below.

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Template name: ring_set_as11_02

Base Dungeon Siege II

Game
Base Dungeon Siege II version (Broken World changes this item)
Type
Ring
Slot
Ring
Rarity
Set
Requires
  • Character Level (item level-2.0)

Fixed effects

  • Adds 4 to 6 Weapon Damage
  • 5% Health Steal
  • 20% of Physical Damage Reflected to Enemy
  • +15% Death Resistance

Ghostly Visions (3 pieces)

2 pieces

  • +8% Health Regeneration
  • +8% Mana Regeneration
  • +8 Armor
  • +4% Magic Damage Resistance

3 pieces

  • +15% Health Regeneration
  • +15% Mana Regeneration
  • +20 Armor
  • +8% Magic Damage Resistance

Where it comes from

Fixed reward (quest, chest, boss or companion) Confidence: high

Exact drop sources: Base game

1 source found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward (first time)
ghost a1 jngcav
The Hak'u Caves28 / 54 / 76100%100%100%

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Broken World

Game
Broken World version (Broken World changes this item)
Type
Ring
Slot
Ring
Rarity
Set
Requires
  • Character Level (item level-2.0)

Fixed effects

  • Adds 4 to 6 Weapon Damage
  • 5% Health Steal
  • 20% of Physical Damage Reflected to Enemy
  • +15% Death Resistance

Ghostly Visions (3 pieces)

2 pieces

  • +8% Health Regeneration
  • +8% Mana Regeneration
  • +8 Armor
  • +4% Magic Damage Resistance

3 pieces

  • +15% Health Regeneration
  • +15% Mana Regeneration
  • +15 Armor
  • +8% Magic Damage Resistance

Where it comes from

Fixed reward (quest, chest, boss or companion) Confidence: high

Exact drop sources: Broken World

1 source found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward (first time)
ghost a1 jngcav
The Hak'u Caves28 / 60 / 86100%100%100%

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.