Template name: ring_set_bs1_01

Base Dungeon Siege II
- Game
- Base Dungeon Siege II version (Broken World changes this item)
- Type
- Ring
- Slot
- Ring
- Rarity
- Set
- Class
- Ranger
- Level
- Item level 9
- Requires
- Ranged 7
Fixed effects
- +25 Health
- 5% Health Steal
- +5% Health Regeneration
- +12% Lightning Resistance
Olimarch's Bane (4 pieces)
- Savior's Halo (this item)
- Savior's Signal
- Savior's Trail
- Skewer of Olimarch
2 pieces
- +5 Dexterity
- +3% Magic Damage Resistance
- +4 Max Ranged Damage
3 pieces
- +8 Dexterity
- +6% Magic Damage Resistance
- +1 to Critical Shot, Dodge, and Survival
- +1 to Biting Arrow, Far Shot, and Shockwave
- +6 Max Ranged Damage
- +2 Armor
4 pieces
- +12 Dexterity
- +10% Magic Damage Resistance
- +1 to Critical Shot, Dodge, and Survival
- +2 to Biting Arrow, Far Shot, and Shockwave
- +9 Max Ranged Damage
- +6 Armor
Where it comes from
Dropped by monsters and containers Confidence: high
Difficulty: Mercenary, Veteran, Elite
Broken World
- Game
- Broken World version (Broken World changes this item)
- Type
- Ring
- Slot
- Ring
- Rarity
- Set
- Class
- Ranger
- Level
- Item level 9
- Requires
- Ranged 7
Fixed effects
- +25 Health
- 5% Health Steal
- +5% Health Regeneration
- +12% Lightning Resistance
Olimarch's Bane (4 pieces)
- Savior's Halo (this item)
- Savior's Signal
- Savior's Trail
- Skewer of Olimarch
2 pieces
- +5 Dexterity
- +3% Magic Damage Resistance
- +4 Max Ranged Damage
3 pieces
- +8 Dexterity
- +6% Magic Damage Resistance
- +1 to Critical Shot, Dodge, and Survival
- +1 to Biting Arrow, Far Shot, and Shockwave
- +6 Max Ranged Damage
4 pieces
- +12 Dexterity
- +10% Magic Damage Resistance
- +1 to Critical Shot, Dodge, and Survival
- +2 to Biting Arrow, Far Shot, and Shockwave
- +9 Max Ranged Damage
Where it comes from
Dropped by monsters and containers Confidence: high
Difficulty: Mercenary, Veteran, Elite
