DS2 Revival

Savior's Halo

Savior's Halo is a set ring in Dungeon Siege II and its Broken World expansion. Item level 9. Broken World changes it: both versions are below.

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Template name: ring_set_bs1_01

Base Dungeon Siege II

Game
Base Dungeon Siege II version (Broken World changes this item)
Type
Ring
Slot
Ring
Rarity
Set
Class
Ranger
Level
Item level 9
Requires
  • Ranged 7

Fixed effects

  • +25 Health
  • 5% Health Steal
  • +5% Health Regeneration
  • +12% Lightning Resistance

Olimarch's Bane (4 pieces)

2 pieces

  • +5 Dexterity
  • +3% Magic Damage Resistance
  • +4 Max Ranged Damage

3 pieces

  • +8 Dexterity
  • +6% Magic Damage Resistance
  • +1 to Critical Shot, Dodge, and Survival
  • +1 to Biting Arrow, Far Shot, and Shockwave
  • +6 Max Ranged Damage
  • +2 Armor

4 pieces

  • +12 Dexterity
  • +10% Magic Damage Resistance
  • +1 to Critical Shot, Dodge, and Survival
  • +2 to Biting Arrow, Far Shot, and Shockwave
  • +9 Max Ranged Damage
  • +6 Armor

Where it comes from

Dropped by monsters and containers Confidence: high

Difficulty: Mercenary, Veteran, Elite

Broken World

Game
Broken World version (Broken World changes this item)
Type
Ring
Slot
Ring
Rarity
Set
Class
Ranger
Level
Item level 9
Requires
  • Ranged 7

Fixed effects

  • +25 Health
  • 5% Health Steal
  • +5% Health Regeneration
  • +12% Lightning Resistance

Olimarch's Bane (4 pieces)

2 pieces

  • +5 Dexterity
  • +3% Magic Damage Resistance
  • +4 Max Ranged Damage

3 pieces

  • +8 Dexterity
  • +6% Magic Damage Resistance
  • +1 to Critical Shot, Dodge, and Survival
  • +1 to Biting Arrow, Far Shot, and Shockwave
  • +6 Max Ranged Damage

4 pieces

  • +12 Dexterity
  • +10% Magic Damage Resistance
  • +1 to Critical Shot, Dodge, and Survival
  • +2 to Biting Arrow, Far Shot, and Shockwave
  • +9 Max Ranged Damage

Where it comes from

Dropped by monsters and containers Confidence: high

Difficulty: Mercenary, Veteran, Elite