DS2 Revival

Crimson Channeler Staff

Crimson Channeler Staff is a unique weapon (staff) in the Broken World expansion of Dungeon Siege II.

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Template name: st_mg_unq_03_ds2x

Details

3D model

A 3D view of this item opens here when scripts are on.

Game
Broken World
Type
Weapon: Staff, two-handed
Slot
Weapon hand
Rarity
Unique
Class
Mage
Level
Not fixed by the item: it takes the level of where it is found or sold
Requires
  • Combat Magic (item level-3.0) or Nature Magic (item level-3.0)

Damage grows with the item level, and this item has no fixed level in the data, so no number is given.

Fixed effects

  • +24 Intelligence
  • 7% Health Steal
  • +15% Fire Magic Damage
  • +9% Power Recharge Rate

Where it comes from

Fixed reward (quest, chest, boss or companion) Confidence: high

Exact drop sources: Broken World

1 source found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: PQ3 In Search of Celia (x1_p3_roguemage3) (first time)
Kill Celeb'hel (roguemage3_killmage)
Arinth's Heights44 / 71 / 97100%100%100%

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.