Template name: birath_stats

The endless experimentation of Zaramoth's mages created this tormented, insane race. The Birath is a misshapen monstrosity with two heads, a single leg, and overdeveloped arms. Its malformed body lacks skin, exposing the creature's musculature and skeletal structure.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Melee
- Family
- Birath
- Habitat
- Zaramoth Dungeon
- Act
- Act 3
- Rank
- Strong
Drops
Strong monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 18% | |
| Health potion | 8.0% | -10 to 0 |
| Mana potion | 4.8% | -10 to 0 |
| Item | 15% | -4 to +2 |
| Rare item | 1.35% | -3 to +2 |
| Unique item | 0.45% | -40 to +3 |
| Set item | 0.45% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 63 | 84 |
| Life | 3,493 | 8,346 | 14,293 |
| Damage | 247 to 411 | 529 to 882 | 862 to 1,436 |
| Defense | 133 | 224 | 313 |
| Experience | 1,793 | 14,727 | 102,351 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
476 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Adorned Ring | 0.0025% | 0.44% (0.35 to 0.44) | 0.66% (0.53 to 0.66) |
| Gilded Ring | 0.45% (0.37 to 0.45) | 0.0022% | 0.65% (0.53 to 0.65) |
| Chakram | - | - | 0.6% (0.54 to 0.78) |
| Jeweled Ring | 0.46% (0.37 to 0.46) | 0.44% (0.36 to 0.44) | 0.0045% |
| Elaborate Ring | 0.4% (0.32 to 0.4) | 0.44% (0.36 to 0.44) | 0.0067% |
| Platinum Charm | 0.0016% | 0.23% (0.19 to 0.23) | 0.43% (0.35 to 0.43) |
| Spirit Cestus | 0.26% (0.11 to 0.4) | - | 0.39% (0.17 to 0.61) |
| Yearling Staff | 0.26% (0.11 to 0.4) | - | 0.39% (0.17 to 0.61) |
| Arcane Cestus | - | 0.36% (0.15 to 0.58) | - |
| Cryptic Cestus | - | 0.36% (0.15 to 0.58) | - |
| Ceremonial Shield | 0.25% (0.22 to 0.32) | - | 0.34% (0.31 to 0.41) |
| Kite Shield | - | 0.34% (0.31 to 0.41) | 0.34% (0.31 to 0.41) |
| Tower Shield | - | 0.34% (0.31 to 0.41) | - |
| Spiral Amulet | 0.33% (0.27 to 0.33) | 0.24% (0.2 to 0.24) | 0.0042% |
| Intricate Amulet | 0.33% (0.27 to 0.33) | 0.0014% | 0.23% (0.19 to 0.23) |
| Elven Longbow | - | 0.27% (0.24 to 0.35) | 0.3% (0.27 to 0.39) |
| Ironwood Bow | - | - | 0.3% (0.27 to 0.39) |
| Swift Bow | 0.26% (0.24 to 0.34) | - | 0.3% (0.27 to 0.39) |
| Arbalest | - | - | 0.3% (0.27 to 0.39) |
| Throwing Shiv | 0.26% (0.24 to 0.34) | 0.27% (0.24 to 0.35) | 0.3% (0.27 to 0.39) |
| Mystic Helm | 0.15% (0.12 to 0.25) | - | 0.29% (0.22 to 0.49) |
| Raven Cap | - | 0.29% (0.22 to 0.49) | - |
| Adept Boots | 0.15% (0.12 to 0.24) | 0.28% (0.22 to 0.46) | - |
| Warlock Boots | - | - | 0.28% (0.22 to 0.46) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 8.0% |
| Colossal Mana Potion | - | 2.4% | 4.8% |
| Large Health Potion | 4.0% | - | - |
| Super Health Potion | 4.0% | 4.0% | - |
| Large Mana Potion | 2.4% | - | - |
| Super Mana Potion | 2.4% | 2.4% | - |
The chance is for one kill of this creature (level 39 / 63 / 84 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 2 | ||
| Zaramoth's Horns | 2 | ||
| Zaramoth's Horns (further part) | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 370
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 39 | 68 | 93 |
| Life | 3,493 | 9,618 | 17,328 |
| Damage | 247 to 411 | 601 to 1,002 | 1,028 to 1,714 |
| Defense | 133 | 244 | 355 |
| Experience | 1,793 | 23,225 | 238,941 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
623 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.14% (0.13 to 0.18) | - | 0.57% (0.51 to 0.74) |
| Gilded Ring | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) | 0.46% (0.38 to 0.46) |
| Ceremonial Shield | 0.13% (0.12 to 0.16) | 0.18% (0.17 to 0.2) | 0.36% (0.34 to 0.41) |
| Jeweled Ring | 0.24% (0.2 to 0.24) | 0.35% (0.28 to 0.35) | - |
| Ballista | 0.14% (0.13 to 0.18) | 0.14% (0.13 to 0.18) | 0.32% (0.29 to 0.4) |
| Etched Tome | - | - | 0.28% (0.25 to 0.32) |
| Throwing Shiv | 0.14% (0.13 to 0.18) | - | 0.25% (0.22 to 0.33) |
| Intricate Amulet | 0.18% (0.15 to 0.18) | 0.13% (0.1 to 0.13) | 0.24% (0.19 to 0.24) |
| Ornate Ring | - | - | 0.23% (0.19 to 0.23) |
| Rift Axe | - | - | 0.22% (0.19 to 0.29) |
| Katana | 0.065% (0.057 to 0.088) | - | 0.22% (0.19 to 0.29) |
| Elaborate Ring | 0.21% (0.17 to 0.21) | - | - |
| Spirit Cestus | 0.13% (0.057 to 0.21) | 0.19% (0.074 to 0.3) | 0.21% (0.095 to 0.33) |
| Yearling Staff | 0.13% (0.057 to 0.21) | - | 0.2% (0.08 to 0.31) |
| Druid Staff | - | 0.19% (0.074 to 0.3) | - |
| Spiral Amulet | 0.18% (0.15 to 0.18) | 0.11% (0.084 to 0.11) | - |
| Large Shield | - | 0.18% (0.17 to 0.2) | - |
| Elven Axe | 0.065% (0.057 to 0.088) | 0.17% (0.15 to 0.23) | - |
| Spell Book | 0.14% (0.13 to 0.16) | - | - |
| Ritual Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Grimoire | - | 0.14% (0.13 to 0.16) | - |
| Curve Bow | - | 0.14% (0.13 to 0.18) | - |
| Dryad Bow | 0.14% (0.13 to 0.18) | - | - |
| Elven Longbow | - | 0.14% (0.13 to 0.18) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 4.0% | 4.0% |
| Colossal Mana Potion | - | 4.0% | 4.0% |
| Large Health Potion | 2.0% | - | - |
| Super Health Potion | 2.0% | - | - |
| Large Mana Potion | 2.0% | - | - |
| Super Mana Potion | 2.0% | - | - |
The chance is for one kill of this creature (level 39 / 68 / 93 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The Archmage's Chamber (further part) | 2 | ||
| Zaramoth's Horns | 2 | ||
| Zaramoth's Horns (further part) | 2 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 370
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 6 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
