DS2 Revival

Blastwing Monarch

Blastwing Monarch is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: blastwing_boss_stats

Many believe that Blastwings are related to Dragons. However, Dragons are solitary creatures, while Blastwings travel in flocks of their own kind. Dragons can fly, while the wings of a Blastwing are largely vestigial.

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Blastwing
Habitat
Desert
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level194870
Life2,27311,15422,334
Damage141 to 236533 to 888988 to 1,647
Defense66165253
Experience1,00210,33174,401

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Base game

444 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring3.8% (3.1 to 3.8)3.7% (3.1 to 3.7)0.04%
Gold Ring0.091%3.7% (3.1 to 3.7)0.04%
Adorned Ring-0.02%3.7% (3.0 to 3.7)
Elaborate Ring3.7% (3.0 to 3.7)0.04%0.059%
Gilded Ring-0.02%3.7% (3.0 to 3.7)
Spell Book-2.8% (2.5 to 3.2)-
Spirit Cestus--2.1% (0.96 to 3.3)
Elven Staff--2.1% (0.96 to 3.3)
Druid Staff2.1% (0.95 to 3.3)--
Ritual Staff2.1% (0.95 to 3.3)2.0% (0.87 to 3.2)-
Cryptic Cestus-2.0% (0.87 to 3.2)0.16%
Ceremonial Shield--2.0% (1.8 to 2.5)
Heater Shield1.4% (1.2 to 1.8)2.0% (1.8 to 2.5)-
Small Shield-2.0% (1.8 to 2.5)-
Tower Shield--2.0% (1.8 to 2.5)
Gold Amulet2.0% (1.7 to 2.0)1.8% (1.5 to 1.8)0.025%
Talisman1.9% (1.6 to 1.9)0.24%0.025%
Curve Bow1.7% (1.5 to 2.2)1.7% (1.5 to 2.1)1.9% (1.7 to 2.5)
Ironwood Bow-0.23%1.9% (1.7 to 2.5)
Ballista--1.9% (1.7 to 2.5)
Heavy Crossbow1.7% (1.5 to 2.2)-1.9% (1.7 to 2.5)
Chakram--1.9% (1.7 to 2.5)
Glaive--1.9% (1.7 to 2.5)
Resplendent Amulet-1.8% (1.5 to 1.8)0.012%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--43%
Health Potion43%--
Super Health Potion-43%-
Colossal Mana Potion--27%
Mana Potion27%--
Super Mana Potion-27%-

The chance is for one kill of this creature (level 19 / 48 / 70 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Cliffs of Azunai: 1 of 5 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 121
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level195481
Life2,27313,82329,362
Damage141 to 236644 to 1,0731,267 to 2,112
Defense66188300
Experience1,00217,511206,148

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

542 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Adorned Ring--3.8% (3.1 to 3.8)
Silver Ring3.8% (3.1 to 3.8)--
Elaborate Ring3.7% (3.0 to 3.7)3.6% (2.9 to 3.6)-
Gold Ring0.068%3.6% (2.9 to 3.6)-
Gilded Ring--3.6% (2.9 to 3.6)
Grimoire--3.0% (2.7 to 3.4)
Talisman1.9% (1.6 to 1.9)2.5% (2.1 to 2.5)-
Druid Staff2.2% (0.95 to 3.4)1.5% (0.71 to 2.4)-
Ritual Staff2.2% (0.95 to 3.4)--
Spirit Cestus--2.1% (0.88 to 3.3)
Elven Staff--2.1% (0.88 to 3.3)
Ceremonial Shield--2.0% (1.9 to 2.3)
Gold Amulet2.0% (1.6 to 2.0)--
Elven Longbow-0.14%1.9% (1.7 to 2.6)
Ironwood Bow-1.3% (1.2 to 1.7)1.9% (1.7 to 2.6)
Arbalest-1.3% (1.2 to 1.7)1.9% (1.7 to 2.6)
Ballista--1.9% (1.7 to 2.6)
Chakram-1.3% (1.2 to 1.7)1.9% (1.7 to 2.6)
Glaive--1.9% (1.7 to 2.6)
Large Shield1.3% (1.2 to 1.7)1.9% (1.8 to 2.2)-
Tower Shield-1.9% (1.8 to 2.2)-
Platinum Charm--1.9% (1.5 to 1.9)
Intricate Amulet--1.9% (1.5 to 1.9)
Kite Shield--1.8% (1.7 to 2.2)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Mana Potion20%--
Super Mana Potion-20%-

The chance is for one kill of this creature (level 19 / 54 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Cliffs of Azunai: 1 of 5 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 121
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 0 of 10 runs. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.