DS2 Revival

Gold Amulet

Gold Amulet is a normal amulet in Dungeon Siege II and its Broken World expansion. Item level 8 to 48.

Back to the item list

Template name: amulet_01

Details

Game
Base Dungeon Siege II and Broken World
Type
Amulet
Slot
Amulet
Rarity
Normal
Level
Item levels 8, 13, 21, 34, 48
By item level (each level is one version of the item the game can create)
Item levelRequires
8Character Level 8
13Character Level 13
21Character Level 21
34Character Level 34
48Character Level 48

Where it comes from

Drops from 425 sources in the game’s loot tables (below), and is in the level range the shops stock Confidence: high

Exact drop sources: Base game

425 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Base game (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Shop: Act 1 magic store
Mage Elenu
The Town of Eirulan-94%71%62%
Quest reward: Act III SQ (Uber Set Items Quest) (repeat)
Complete the quest and return to the explorer
The Town of Kalrathia36 / 60 / 8250%--
Quest reward: Act I SQ (Secrets of the Elven Shrine) (repeat)
Find all the secrets of the shrine
The Town of Eirulan12 / 44 / 6717% (16 to 17)1.6%1.3%
ChestsThe Temple of Xeria22 / 50 / 7216%15%1.2%
Quest reward: Act II SQ (The Perfect Fit) (repeat)
Give the rainbow trinket to the mage, choose non-gold reward
The Town of Aman'lu32 / 57 / 7915%--
Quest reward: Act I SQ (Secret's of Xeria's Temple) (repeat)
Return to the grizzled Bar Patron
The Town of Eirulan22 / 50 / 7212%11%1.2%
Quest reward: Act I PQ11 (The Temple of Xeria) (first time)
Defeat the Snake Boss
The Temple Courtyard21 / 49 / 729.4% (8.6 to 9.4)5.2% (4.8 to 5.2)-
Quest reward: Act I PQ4 (The Morden Towers)
Get your things from Taar at the end of the Morden Towers quest
The Town of Eirulan8 / 42 / 659.0% (8.4 to 9.0)0.015%0.014%
Quest reward: Act I PQ11 (The Temple of Xeria) (repeat)
Defeat the Snake Boss
The Temple Courtyard21 / 49 / 729.0% (8.4 to 9.0)4.5% (4.2 to 4.5)-
ChestsThe Windstone Fortress Outer Vault20 / 48 / 714.5% (4.2 to 4.5)8.9% (8.3 to 8.9)-
ChestsThe Windstone Fortress Outer Vault21 / 49 / 728.2% (7.6 to 8.2)4.6% (4.3 to 4.6)-
Quest reward: Act I SQ (Lost Squadron) for a1_s_lost_squadron
Reward from Taarth for rescuing his lost patrol
Windstone Fortress21 / 49 / 728.0% (6.5 to 8.0)4.0% (3.3 to 4.0)-
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: Act I SQ (The Hak'u Part 2)
IF you killed the Hak'u: Talk to Hesla & Morain after killing
The Town of Eirulan12 / 44 / 677.7% (7.4 to 7.7)0.18%0.2%
Quest reward: Taar's personal quest (first time)
Reward for bringing the head of the beast back
The Town of Eirulan12 / 44 / 677.7% (7.4 to 7.7)0.18%0.2%
Quest reward: Taar's personal quest (repeat)
Reward for bringing the head of the beast back
The Town of Eirulan12 / 44 / 677.3% (7.0 to 7.3)0.096%0.11%
Nature magic class chestsAn Elven Shrine8 / 42 / 657.1%--
Combat magic class chestsThe Windstone Fortress Barracks, The Temple of Xeria19 / 48 / 706.7%6.2%-
Nature magic class chestsThe Temple of Xeria19 / 48 / 706.7%6.2%-
Quest reward: Act II PQ8 (The Castle Part 2) (first time)
Defeat the Dragon Boss (head)
The Snowbrook Haven Reliquary34 / 59 / 806.4% (6.0 to 6.4)0.5%-
Nature magic class chestsThe Northern Greilyn Jungle (side area)5 / 41 / 646.2%--
Ranger class chestsThe Northern Greilyn Jungle (side area)5 / 41 / 646.2%--
Combat magic class chestsThe Upper Mines of Kaderak35 / 60 / 816.2%--
Decorated Taclak Basher (its own drop table)
Decorated Taclak Basher
The Elen'lu Isles24 / 51 / 736.1% (5.8 to 6.1)5.8% (5.5 to 5.8)-
Chests (repeat)A Large Vai'kesh Cavern32 / 57 / 795.9% (5.6 to 5.9)0.096%-
Combat magic class chestsThe Snowbrook Haven Living Quarters31 / 56 / 785.9%--
Nature magic class chestsThe Ruins of Okaym34 / 59 / 805.9%--
ChestsA Cellar Beneath the Aman'lu Tavern34 / 59 / 805.8% (5.5 to 5.8)0.2%-
Chests (first time)Some Ancient Ruins34 / 59 / 805.8% (5.5 to 5.8)0.2%-
Chests (repeat)A Magical Oasis36 / 60 / 825.8% (5.5 to 5.8)0.096%-
Combat magic class chestsThe Northern Greilyn Jungle (side area)5 / 41 / 645.6%--
Magic bookcasesThe Dryad Exile Colony (side area)10 / 43 / 665.4%--
Ranger class chestsAn Elven Shrine8 / 42 / 655.3%--
Chests
Also holds: Eli's Bucket
A Mysterious Cave (3)35 / 60 / 815.2% (4.8 to 5.2)0.44%-
Ranger class chestsAn Ancient Azunite Shrine15 / 45 / 684.8%5.0%-
Ranger class chestsThe Upper Mines of Kaderak35 / 60 / 815.0%--
ChestsA Cellar Beneath the Aman'lu Tavern32 / 57 / 794.8% (4.5 to 4.8)0.18%-
Chests (first time)A Large Vai'kesh Cavern32 / 57 / 794.8% (4.5 to 4.8)0.18%-
Quest reward: Act II SQ (Arinth the Mad)
Return to Trainer for your Reward
The Town of Aman'lu32 / 57 / 794.8% (4.5 to 4.8)0.18%-
ChestsA Cellar Beneath the Aman'lu Tavern36 / 60 / 824.7% (4.4 to 4.7)0.18%-
Chests (first time)A Magical Oasis36 / 60 / 824.7% (4.4 to 4.7)0.18%-

425 sources can drop it in Base game; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.

Exact drop sources: Broken World

532 sources found in the drop tables Confidence: computed from data, not measured

Where this item drops in Broken World (best sources first)
SourceWhereLevel M / V / EMercenaryVeteranElite
Quest reward: SQ Ancient Water Spirit (x1_sq_waterspirit) (repeat)
Speak Arisu (waterspirit_speakhistorian)
The Dryad Outpost48 / 74 / 100100%--
Shop: Act 1 magic store
Mage Elenu
The Town of Eirulan-94%75%56%
Quest reward: Act III SQ (Uber Set Items Quest) (repeat)
Complete the quest and return to the explorer
The Town of Kalrathia36 / 65 / 9150%--
Quest reward: Act II SQ (The Perfect Fit) (repeat)
Give the rainbow trinket to the mage, choose non-gold reward
The Town of Aman'lu32 / 62 / 8815%--
ChestsThe Temple of Xeria22 / 56 / 8214%--
Quest reward: Act I SQ (Secrets of the Elven Shrine) (repeat)
Find all the secrets of the shrine
The Town of Eirulan34 / 64 / 9013%--
Quest reward: Act I SQ (Secret's of Xeria's Temple) (repeat)
Return to the grizzled Bar Patron
The Town of Eirulan22 / 56 / 8212%--
Nature magic class chestsAn Elven Shrine8 / 49 / 767.1%6.2%-
Combat magic class chestsThe Windstone Fortress Barracks, The Temple of Xeria19 / 54 / 816.7%--
Nature magic class chestsThe Temple of Xeria19 / 54 / 816.7%--
Combat magic class chestsThe Northern Greilyn Jungle (side area)5 / 48 / 755.6%6.2%-
Nature magic class chestsThe Northern Greilyn Jungle (side area)5 / 48 / 756.2%6.2%-
Show the other 28 lines
SourceWhereLevel M / V / EMercenaryVeteranElite
Ranger class chestsThe Northern Greilyn Jungle (side area)5 / 48 / 756.2%3.7%-
Combat magic class chestsThe Upper Mines of Kaderak35 / 65 / 906.2%--
Combat magic class chestsThe Snowbrook Haven Living Quarters31 / 62 / 885.9%--
Nature magic class chestsThe Ruins of Okaym34 / 64 / 905.9%--
Nature magic class chestsThe Sepulcher of the Crimson Hunters45 / 72 / 985.6%--
Combat magic class chestsThe Sepulcher of the Crimson Hunters45 / 72 / 984.8%--
Quest reward: Act I PQ4 (The Morden Towers)
Get your things from Taar at the end of the Morden Towers quest
The Town of Eirulan8 / 42 / 654.7%0.056%-
Ranger class chestsAn Elven Shrine8 / 49 / 764.5%3.7%-
Quest reward: PQ9 The Dark Wizard (x3_p9_darkwizard) (first time)
Kill Zaramoth (darkwizard_killzaramoth)
The Gateway Chamber (further part)49 / 77 / 1004.5%--
Quest reward: Act I PQ11 (The Temple of Xeria) (repeat)
Defeat the Snake Boss
The Temple Courtyard21 / 55 / 824.4%--
Ranger class chestsAn Ancient Azunite Shrine15 / 52 / 794.3%--
Familiar Overseer (its own drop table) (repeat)
Familiar Overseer
The Halls of the Overseers (further part)47 / 74 / 1004.3%--
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (first time)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 1004.3%--
Quest reward: SQ Captured Miners (x3_sq_miners) (first time)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 1004.3%--
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (repeat)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 1004.3%--
Mimic (its own drop table)
Mimic
The Eastern Windstone Fortress Gatehouse21 / 56 / 824.1% (3.7 to 4.1)--
Quest reward: Taar's personal quest (repeat)
Reward for bringing the head of the beast back
The Town of Eirulan34 / 64 / 904.1%--
Quest reward: Act I SQ (Lost Squadron) for a1_s_lost_squadron
Reward from Taarth for rescuing his lost patrol
Windstone Fortress21 / 55 / 824.0% (3.4 to 4.0)--
Fighter class chestsThe Northern Greilyn Jungle (side area)5 / 48 / 754.0%2.8%-
Ranger class chestsThe Sepulcher of the Crimson Hunters45 / 72 / 984.0%--
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (first time)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 1004.0% (3.4 to 4.0)--
Quest reward: SQ Hunt for the Lost Dwarves (x1_sq_lostdwarves) (repeat)
Speak Dwarf Town Dwarf (lostdwarves_sadstory)
Glorydeep Enclave48 / 74 / 1004.0% (3.4 to 4.0)--
Quest reward: SQ The Explosives Tunnel (x3_sq_explosives) (repeat)
Use the detonator near the Overseer camp to destroy it (explosives_detonate)
The Halls of the Overseers (further part) (6)48 / 76 / 1004.0% (3.4 to 4.0)--
Quest reward: SQ Captured Miners (x3_sq_miners) (repeat)
Talk to Strongspade after you free the dwarves (miners_return)
The Halls of the Overseers (further part)48 / 76 / 1004.0% (3.4 to 4.0)--
Quest reward: SQ Dryad Naturalist Part III (x1_sq_naturalist3) (first time)
Speak Naturalist with all 5 minion tasks complete (naturalist3_minion11-15)
The Dryad Outpost48 / 76 / 1004.0% (3.4 to 4.0)--
Chests
Also holds: Vigilant Boots
An Elven Shrine (2), The Western Greilyn Jungle7-8 / 49 / 763.9% (3.2 to 3.9)1.3% (1.1 to 1.3)-
Mini-bosses and bosses
Morden-Urg Gifted Prodigy, Morden-Urg Strong Thug, Morden-Urg Skilled Scavenger
The Western Greilyn Jungle (3)7 / 49 / 763.9% (3.2 to 3.9)1.9% (1.6 to 1.9)-
Ranger class chestsThe City of Darthrul, The Upper Mines of Kaderak34-35 / 64-65 / 903.8%--

532 sources can drop it in Broken World; the 40 with the best chances are listed (lines of the same kind and the same chances are joined).

Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0. A dash means this source cannot drop it in that difficulty. The level column is the source’s level (monster level or container item level) in each difficulty. Chances for lines that say first time or repeat are for the first or a later completion of the quest. Shop lines give the chance that the item is in the shop’s stock when the shop makes it (entries with a level range roll their count of items; named items are always in stock; entries without a range follow the party’s level and are not counted). Not counted: unique and set items already made in the current game (a made piece cannot drop again), and the party’s level for rewards that scale with it.