Template name: blastwing_magic_act3_stats

Blazewings are stronger, more aggressive versions of Blastwings. They seem to once have been capable of flight, but now all of them bear the scars of territorial battles with others of their own kind.
The start of the game’s own Bestiary text.
- Game
- Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
- Type
- Magic
- Family
- Blastwing
- Habitat
- Desert
- Act
- Act 3
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Base Dungeon Siege II
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 35 | 60 | 81 |
| Life | 827 | 2,186 | 3,826 |
| Damage | 70 to 117 | 163 to 272 | 270 to 451 |
| Defense | 119 | 212 | 300 |
| Experience | 1,029 | 8,984 | 61,845 |
These are the base game’s numbers. Broken World changes them: see its version below.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Base game
481 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Jeweled Ring | 0.003% | 0.34% (0.27 to 0.34) | 0.0025% |
| Adorned Ring | 0.21% (0.17 to 0.21) | 0.34% (0.27 to 0.34) | 0.25% (0.2 to 0.25) |
| Arbalest | - | - | 0.31% (0.27 to 0.4) |
| Silver Ring | 0.25% (0.2 to 0.25) | 0.0025% | 0.0012% |
| Elaborate Ring | 0.24% (0.2 to 0.24) | 0.025% | 0.0037% |
| Gilded Ring | 0.0015% | 0.0012% | 0.24% (0.2 to 0.24) |
| Ornate Ring | - | 0.0012% | 0.21% (0.17 to 0.21) |
| Gold Amulet | 0.17% (0.14 to 0.17) | 0.0023% | <0.001% |
| Talisman | 0.0031% | 0.17% (0.14 to 0.17) | 0.0015% |
| Jeweled Pendant | 0.0021% | 0.17% (0.14 to 0.17) | 0.0023% |
| Platinum Charm | 0.17% (0.14 to 0.17) | 0.014% | 0.17% (0.14 to 0.17) |
| Resplendent Amulet | - | <0.001% | 0.17% (0.14 to 0.17) |
| Elven Longbow | - | 0.14% (0.13 to 0.18) | 0.16% (0.15 to 0.21) |
| Ironwood Bow | 0.11% (0.1 to 0.15) | - | 0.16% (0.15 to 0.21) |
| Ballista | 0.11% (0.1 to 0.15) | - | 0.16% (0.15 to 0.21) |
| Chakram | 0.11% (0.1 to 0.15) | - | 0.16% (0.15 to 0.21) |
| Glaive | - | 0.14% (0.13 to 0.18) | 0.16% (0.15 to 0.21) |
| Spirit Cestus | 0.14% (0.06 to 0.21) | - | 0.15% (0.073 to 0.23) |
| Elven Staff | 0.14% (0.06 to 0.21) | 0.15% (0.072 to 0.23) | 0.15% (0.073 to 0.23) |
| Arcane Cestus | - | 0.15% (0.072 to 0.23) | - |
| Cryptic Cestus | - | 0.15% (0.072 to 0.23) | - |
| Mage's Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | - |
| Ritual Book | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) | 0.14% (0.13 to 0.16) |
| Grimoire | - | - | 0.14% (0.13 to 0.16) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 6.0% |
| Large Health Potion | 6.0% | - | - |
| Colossal Mana Potion | - | 1.8% | 3.5% |
| Large Mana Potion | 3.5% | - | - |
| Super Health Potion | - | 3.0% | - |
| Super Mana Potion | - | 1.8% | - |
The chance is for one kill of this creature (level 35 / 60 / 81 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 3 | ||
| The Desert of Kaderak | 3 | ||
| The District of the Chief (side area) | 3 | ||
| The Eastern Plain of Tears | 3 | ||
| The Ruins of Okaym | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 312
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
Broken World
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 35 | 65 | 91 |
| Life | 827 | 2,535 | 4,767 |
| Damage | 70 to 117 | 186 to 311 | 331 to 551 |
| Defense | 119 | 232 | 345 |
| Experience | 1,029 | 14,129 | 158,216 |
These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
651 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Ornate Ring | - | - | 0.29% (0.24 to 0.29) |
| Ballista | 0.071% (0.064 to 0.092) | - | 0.24% (0.22 to 0.31) |
| Spirit Cestus | 0.086% (0.038 to 0.13) | - | 0.19% (0.098 to 0.29) |
| Silver Ring | 0.15% (0.12 to 0.15) | - | - |
| Jeweled Ring | - | 0.15% (0.12 to 0.15) | - |
| Elaborate Ring | 0.15% (0.12 to 0.15) | 0.15% (0.12 to 0.15) | - |
| Gilded Ring | - | - | 0.15% (0.12 to 0.15) |
| Swift Bow | 0.0087% | - | 0.14% (0.13 to 0.17) |
| Adorned Ring | 0.13% (0.1 to 0.13) | 0.13% (0.1 to 0.13) | - |
| Throwing Shiv | - | 0.087% (0.078 to 0.11) | 0.12% (0.11 to 0.16) |
| Resplendent Amulet | - | - | 0.12% (0.095 to 0.12) |
| Ceremonial Shield | 0.01% | - | 0.11% (0.11 to 0.13) |
| Kite Shield | 0.077% (0.071 to 0.096) | 0.077% (0.071 to 0.093) | 0.11% (0.11 to 0.13) |
| Royal Dagger | 0.043% (0.038 to 0.058) | 0.046% (0.04 to 0.063) | 0.11% (0.098 to 0.16) |
| Broad Sword | - | 0.0062% | 0.11% (0.098 to 0.16) |
| Gold Amulet | 0.11% (0.09 to 0.11) | - | - |
| Platinum Charm | 0.11% (0.088 to 0.11) | 0.11% (0.087 to 0.11) | - |
| Spiral Amulet | 0.0099% | 0.11% (0.087 to 0.11) | - |
| Intricate Amulet | - | - | 0.11% (0.087 to 0.11) |
| Ironwood Bow | 0.071% (0.064 to 0.092) | - | 0.1% (0.091 to 0.14) |
| Chakram | 0.071% (0.064 to 0.092) | 0.0096% | 0.1% (0.091 to 0.14) |
| Yearling Staff | 0.086% (0.038 to 0.13) | - | 0.097% (0.049 to 0.14) |
| Mage's Book | 0.089% (0.078 to 0.099) | - | - |
| Ritual Book | 0.089% (0.078 to 0.099) | 0.089% (0.078 to 0.099) | - |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 1.5% | 3.0% |
| Large Health Potion | 3.0% | - | - |
| Colossal Mana Potion | - | 1.5% | 3.0% |
| Large Mana Potion | 3.0% | - | - |
| Super Health Potion | - | 1.5% | - |
| Super Mana Potion | - | 1.5% | - |
The chance is for one kill of this creature (level 35 / 65 / 91 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| The City of Darthrul | 3 | ||
| The Desert of Kaderak | 3 | ||
| The District of the Chief (side area) | 3 | ||
| The Eastern Plain of Tears | 3 | ||
| The Ruins of Okaym | 3 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Random encounter only
Only random encounters bring them, so how many you meet depends on the game’s rolls.
- Base game book
- No. 312
- Kills needed
- 5 kills
Comes from random encounters, so how many you meet depends on the game's rolls.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 5 kills (agrees with the data audit)
Natural spawn census: seen in 5 of 10 runs, most in one region: 4. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
