DS2 Revival

Greater Boarbeast

Greater Boarbeast is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: boarbeast_boss_stats

Hak'u Roast Greater Boarbeast:

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Boarbeast
Habitat
Jungle
Act
Act 1
Rank
Miniboss (boss)

Drops

Miniboss drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold100%
Potion10%-10 to 0
Health potion40%-10 to 0
Mana potion24%-10 to 0
Magic item (1 modifier)30%-3 to +2
Magic item (2 modifiers)50%-3 to +2
Rare item12%-3 to +3
Unique item4.0%-40 to +3
Set item4.0%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level84265
Life6478,77019,457
Damage55 to 91433 to 721873 to 1,455
Defense33143232
Experience4806,16147,097

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

439 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Silver Ring5.1% (4.2 to 5.1)0.084%0.04%
Mercenary Crossbow3.9% (3.5 to 5.1)1.2% (1.1 to 1.5)-
Jeweled Ring-3.7% (3.0 to 3.7)3.5% (2.9 to 3.5)
Ornate Ring-3.7% (3.0 to 3.7)0.02%
Gold Amulet3.6% (2.9 to 3.6)0.053%0.025%
Elaborate Ring-0.042%3.5% (2.9 to 3.5)
Spell Book2.8% (2.5 to 3.2)1.4% (1.3 to 1.6)-
Grimoire--2.8% (2.5 to 3.2)
Gold Ring2.5% (2.1 to 2.5)0.063%0.059%
Buckler2.1% (2.0 to 2.5)1.4% (1.2 to 1.8)-
Cryptic Cestus--2.0% (0.88 to 3.2)
Druid Staff2.0% (0.88 to 3.2)-2.0% (0.88 to 3.2)
Ritual Staff2.0% (0.88 to 3.2)--
Arcane Cestus-2.0% (0.82 to 3.1)-
Yearling Staff-2.0% (0.82 to 3.1)-
Dryad Bow2.0% (1.8 to 2.5)0.19%-
Short Bow2.0% (1.8 to 2.5)1.2% (1.1 to 1.5)-
Throwing Axe2.0% (1.8 to 2.5)1.2% (1.1 to 1.5)-
Throwing Knife2.0% (1.8 to 2.5)--
Large Shield-1.4% (1.2 to 1.8)1.9% (1.7 to 2.3)
Tower Shield--1.9% (1.7 to 2.3)
Small Shield1.8% (1.7 to 2.2)1.4% (1.2 to 1.8)-
Jeweled Pendant-1.8% (1.5 to 1.8)1.3% (1.1 to 1.3)
Intricate Amulet-1.8% (1.5 to 1.8)0.012%
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion43%--
Super Health Potion-42%22%
Small Mana Potion27%--
Colossal Health Potion--22%
Large Mana Potion-14%-
Super Mana Potion-14%14%

The chance is for one kill of this creature (level 8 / 42 / 65 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Western Greilyn Jungle: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 9
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level85076
Life64712,01226,049
Damage55 to 91569 to 9481,136 to 1,894
Defense33173278
Experience48012,304129,452

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

554 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Silver Ring5.1% (4.2 to 5.1)--
Mercenary Crossbow3.9% (3.5 to 5.2)--
Gold Ring2.5% (2.1 to 2.5)3.7% (3.0 to 3.7)-
Elaborate Ring-3.7% (3.0 to 3.7)3.6% (2.9 to 3.6)
Gold Amulet3.7% (3.0 to 3.7)1.9% (1.5 to 1.9)-
Ornate Ring--3.6% (2.9 to 3.6)
Spell Book3.0% (2.7 to 3.4)1.5% (1.3 to 1.7)-
Ritual Book--3.0% (2.7 to 3.4)
Cryptic Cestus--2.4% (1.1 to 3.6)
Yearling Staff--2.4% (1.1 to 3.6)
Arcane Cestus-2.2% (0.95 to 3.4)-
Ritual Staff2.1% (0.88 to 3.3)2.2% (0.95 to 3.4)-
Druid Staff2.1% (0.88 to 3.3)0.092%-
Buckler2.0% (1.9 to 2.3)--
Dryad Bow2.0% (1.8 to 2.6)--
Short Bow2.0% (1.8 to 2.6)--
Throwing Axe2.0% (1.8 to 2.6)--
Throwing Knife2.0% (1.8 to 2.6)1.3% (1.2 to 1.7)-
Talisman0.27%1.9% (1.5 to 1.9)-
Spiral Amulet--1.9% (1.5 to 1.9)
Resplendent Amulet--1.9% (1.5 to 1.9)
Small Shield1.8% (1.7 to 2.2)1.8% (1.7 to 2.1)-
Heater Shield-1.8% (1.7 to 2.1)-
Ironwood Bow-1.3% (1.2 to 1.7)1.7% (1.5 to 2.2)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--20%
Small Health Potion20%--
Super Health Potion-20%-
Colossal Mana Potion--20%
Small Mana Potion20%--
Super Mana Potion-20%-

The chance is for one kill of this creature (level 8 / 50 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Random boss spots (one boss of the pool is picked per spot):

  • The Western Greilyn Jungle: 1 of 3 possible bosses

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random boss only

Only as one of several possible bosses at a random boss spot.

Base game book
No. 9
Kills needed
1 kill

Only as one of several possible bosses; reroll the area to see another one.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 1 of 10 runs, most in one region: 2. A lower bound; a run only loads the areas near the party.

Bestiary fix package (in testing, not released): an optional switch, off by default, swaps a boss you have already killed for one you have not; tested on three regions.

Confidence: Medium Tested on a private copy of the game.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.