DS2 Revival

Boarbeast

Boarbeast is a melee creature in Dungeon Siege II and Broken World.

Back to the bestiary

Template name: boarbeast_stats

Hak'u Roast Boarbeast:

The start of the game’s own Bestiary text.

Game
Base Dungeon Siege II and Broken World (Broken World can play the base campaign)
Type
Melee
Family
Boarbeast
Habitat
Jungle
Act
Act 1
Rank
Strong

Drops

Strong monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold18%
Health potion8.0%-10 to 0
Mana potion4.8%-10 to 0
Item15%-4 to +2
Rare item1.35%-3 to +2
Unique item0.45%-40 to +3
Set item0.45%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Base Dungeon Siege II

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level74165
Life2483,8188,844
Damage31 to 52266 to 444558 to 929
Defense30140232
Experience1652,12217,661

These are the base game’s numbers. Broken World changes them: see its version below.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Base game

450 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Base game (best first)
GearMercenaryVeteranElite
Gold Amulet0.68% (0.56 to 0.68)0.0064%0.0028%
Silver Ring0.67% (0.55 to 0.67)0.0095%0.0045%
Gold Ring0.66% (0.54 to 0.66)0.0071%0.0067%
Jeweled Ring-0.44% (0.36 to 0.44)0.65% (0.53 to 0.65)
Elaborate Ring-0.0048%0.65% (0.53 to 0.65)
Spell Book0.27% (0.24 to 0.3)0.53% (0.47 to 0.59)-
Grimoire--0.53% (0.47 to 0.59)
Gilded Ring-0.43% (0.35 to 0.43)0.0045%
Ornate Ring-0.43% (0.35 to 0.43)0.0022%
Cryptic Cestus--0.36% (0.15 to 0.58)
Druid Staff0.23% (0.12 to 0.34)-0.36% (0.15 to 0.58)
Dryad Bow0.36% (0.32 to 0.47)--
Short Bow0.36% (0.32 to 0.47)0.22% (0.19 to 0.28)-
Mercenary Crossbow0.36% (0.32 to 0.47)0.22% (0.19 to 0.28)-
Throwing Axe0.36% (0.32 to 0.47)--
Throwing Knife0.36% (0.32 to 0.47)0.19% (0.16 to 0.25)-
Buckler0.34% (0.31 to 0.41)0.25% (0.22 to 0.32)-
Small Shield0.34% (0.31 to 0.41)0.25% (0.22 to 0.32)-
Scout Bow0.31% (0.27 to 0.42)0.22% (0.19 to 0.28)-
Explorer Armor-0.16% (0.12 to 0.26)0.3% (0.23 to 0.5)
Apprentice Robe0.29% (0.24 to 0.46)--
Adept Helm-0.15% (0.12 to 0.25)0.29% (0.22 to 0.49)
Leather Jerkin0.28% (0.24 to 0.42)--
Mage's Book0.27% (0.24 to 0.3)--
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Small Health Potion8.0%--
Small Mana Potion4.8%--
Colossal Health Potion--4.0%
Large Health Potion-4.0%-
Super Health Potion-4.0%4.0%
Colossal Mana Potion--2.4%

The chance is for one kill of this creature (level 7 / 41 / 65 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle22
The Western Greilyn Jungle4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 8
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.

Broken World

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level74976
Life2485,26311,840
Damage31 to 52352 to 586726 to 1,209
Defense30169278
Experience1654,22748,544

These are Broken World’s numbers: Broken World raises the levels of Veteran and Elite monsters.

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

Weaknesses and resistances

Resistances (negative = weakness), percent of damage
MercenaryVeteranElite
Death-25%-10%-5%

Confidence: Medium As written in the template. A negative number means it takes more damage of that kind. Values of 100% and more are shown as given; the effect of going past 100% has not been tested.

What it can drop: Broken World

550 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Gold Amulet0.37% (0.31 to 0.37)0.13% (0.11 to 0.13)-
Silver Ring0.36% (0.3 to 0.36)0.35% (0.28 to 0.35)-
Gold Ring0.36% (0.29 to 0.36)0.35% (0.28 to 0.35)-
Elaborate Ring--0.35% (0.28 to 0.35)
Ornate Ring--0.35% (0.28 to 0.35)
Spell Book0.14% (0.13 to 0.16)0.28% (0.25 to 0.32)-
Cryptic Cestus-0.14% (0.064 to 0.22)0.21% (0.095 to 0.33)
Yearling Staff--0.21% (0.095 to 0.33)
Elven Sword--0.2% (0.18 to 0.28)
Dryad Bow0.19% (0.17 to 0.25)0.11% (0.098 to 0.15)-
Short Bow0.19% (0.17 to 0.25)--
Mercenary Crossbow0.19% (0.17 to 0.25)--
Throwing Axe0.19% (0.17 to 0.25)--
Throwing Knife0.19% (0.17 to 0.25)0.13% (0.11 to 0.17)-
Buckler0.18% (0.17 to 0.22)--
Small Shield0.18% (0.17 to 0.22)0.18% (0.17 to 0.2)-
Heater Shield-0.18% (0.17 to 0.2)-
Scout Bow0.17% (0.15 to 0.22)0.13% (0.11 to 0.17)-
Apprentice Robe0.15% (0.12 to 0.23)0.056% (0.04 to 0.1)-
Ironwood Bow-0.13% (0.11 to 0.17)0.14% (0.13 to 0.19)
Stalker Bow--0.14% (0.13 to 0.19)
Swift Bow--0.14% (0.13 to 0.19)
Arbalest-0.13% (0.11 to 0.17)0.14% (0.13 to 0.19)
Glaive--0.14% (0.13 to 0.19)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion--4.0%
Small Health Potion4.0%--
Super Health Potion-4.0%-
Colossal Mana Potion--4.0%
Small Mana Potion4.0%--
Super Mana Potion-4.0%-

The chance is for one kill of this creature (level 7 / 49 / 76 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
The Northern Greilyn Jungle22
The Western Greilyn Jungle4

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Random encounter only

Only random encounters bring them, so how many you meet depends on the game’s rolls.

Base game book
No. 8
Kills needed
5 kills

Comes from random encounters, so how many you meet depends on the game's rolls. Also 2 placed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 5 kills (agrees with the data audit)

Natural spawn census: seen in 6 of 10 runs, most in one region: 5. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.