Template name: bortusk_stats_ds2x

In the early days following the cataclysm, a group of experienced explorers came across a Bortusk with strange markings. Believing themselves familiar with a Bortusk's capabilities, they let it be and continued their exploration.
The start of the game’s own Bestiary text.
- Game
- Broken World (new Act 4 map)
- Type
- Melee
- Family
- Bortusk mom
- Habitat
- Hilly Scrub
- Act
- Act 4 (Broken World)
- Rank
- Normal
Drops
Normal monster drop table. Chance per kill, before Magic Find:
| Drop | Chance | Item level vs. creature level |
|---|---|---|
| Gold | 15% | |
| Health potion | 6.0% | -10 to 0 |
| Mana potion | 3.5% | -10 to 0 |
| Item | 8.0% | -5 to +1 |
| Rare item | 0.75% | -4 to +2 |
| Unique item | 0.25% | -40 to +3 |
| Set item | 0.25% | -50 to +3 |
Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.
Details
Level and strength
| Mercenary | Veteran | Elite | |
|---|---|---|---|
| Level | 41 | 70 | 95 |
| Life | 3,055 | 8,122 | 14,434 |
| Damage | 188 to 313 | 446 to 743 | 754 to 1,256 |
| Defense | 140 | 253 | 364 |
| Experience | 1,698 | 22,320 | 231,033 |
Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.
No resistances or weaknesses are written in the template.
What it can drop: Broken World
638 different items can drop (the best are shown) Confidence: computed from data, not measured
| Gear | Mercenary | Veteran | Elite |
|---|---|---|---|
| Swift Bow | 0.071% (0.064 to 0.092) | - | 0.35% (0.32 to 0.46) |
| Ballista | 0.062% (0.055 to 0.084) | 0.09% (0.081 to 0.12) | 0.35% (0.32 to 0.46) |
| Gilded Ring | 0.21% (0.17 to 0.21) | 0.15% (0.12 to 0.15) | 0.28% (0.23 to 0.28) |
| Ceremonial Shield | 0.076% (0.071 to 0.091) | 0.076% (0.071 to 0.09) | 0.23% (0.21 to 0.27) |
| Spirit Cestus | 0.079% (0.03 to 0.13) | 0.093% (0.045 to 0.14) | 0.22% (0.072 to 0.36) |
| Jeweled Ring | 0.21% (0.17 to 0.21) | 0.13% (0.1 to 0.13) | - |
| Ritual Book | 0.089% (0.078 to 0.099) | 0.18% (0.16 to 0.2) | - |
| Rift Axe | - | - | 0.16% (0.14 to 0.22) |
| Katana | 0.04% (0.036 to 0.055) | - | 0.16% (0.14 to 0.22) |
| Adorned Ring | - | 0.15% (0.12 to 0.15) | - |
| Ornate Ring | 0.013% | - | 0.15% (0.12 to 0.15) |
| Intricate Amulet | 0.075% (0.061 to 0.075) | 0.11% (0.087 to 0.11) | 0.15% (0.12 to 0.15) |
| Jeweled Pendant | 0.076% (0.063 to 0.076) | 0.11% (0.087 to 0.11) | - |
| Elven Axe | 0.04% (0.036 to 0.055) | 0.097% (0.084 to 0.14) | - |
| Druid Staff | - | 0.093% (0.045 to 0.14) | - |
| Elven Staff | - | 0.093% (0.045 to 0.14) | - |
| Curve Bow | - | 0.09% (0.081 to 0.12) | - |
| Ironwood Bow | - | 0.09% (0.081 to 0.12) | - |
| Arbalest | - | 0.09% (0.081 to 0.12) | - |
| Chakram | - | 0.09% (0.081 to 0.12) | - |
| Glaive | 0.071% (0.064 to 0.092) | 0.09% (0.081 to 0.12) | - |
| Spell Book | 0.089% (0.078 to 0.099) | - | - |
| Etched Tome | - | - | 0.089% (0.078 to 0.099) |
| Grimoire | - | - | 0.089% (0.078 to 0.099) |
| Consumables | Mercenary | Veteran | Elite |
|---|---|---|---|
| Colossal Health Potion | - | 3.0% | 3.0% |
| Colossal Mana Potion | - | 3.0% | 3.0% |
| Large Health Potion | 1.5% | - | - |
| Super Health Potion | 1.5% | - | - |
| Large Mana Potion | 1.5% | - | - |
| Super Mana Potion | 1.5% | - | - |
The chance is for one kill of this creature (level 41 / 70 / 95 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.
Where it is found
| Place | Placed | Spawned | Random encounters |
|---|---|---|---|
| Arinth's Gorge | 15 | 3 | |
| Arinth's Heights | 4 |
Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.
Does it count for the Bestiary?
Can be completed
Enough of them exist, or a scene or conversation gives the credit.
- Broken World book
- No. 20
- Kills needed
- 1 kill
15 placed, 1 needed.
Confidence: High the audit of the data files, confirmed by the in-game kill test
In-game kill test: unlocked after 1 kills (agrees with the data audit)
Natural spawn census: seen in 4 of 4 runs, most in one region: 11. A lower bound; a run only loads the areas near the party.
Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.
