DS2 Revival

Bound Dryad Incinerator

Bound Dryad Incinerator is a magic creature in Broken World.

Back to the bestiary

Template name: bound_dryad_magic_stats_ds2x

After seeing so many of the tormented, twisted, stitched-together creatures infesting the hills around the Dryad Outpost, the Dryad Incinerators are a shock. They're graceful, elegant, and almost beautiful.

The start of the game’s own Bestiary text.

Game
Broken World (new Act 4 map)
Type
Magic
Family
Bound dryad
Habitat
Hilly Scrub
Act
Act 4 (Broken World)
Rank
Normal

Drops

Normal monster drop table. Chance per kill, before Magic Find:

Drops
DropChanceItem level vs. creature level
Gold15%
Health potion6.0%-10 to 0
Mana potion3.5%-10 to 0
Item8.0%-5 to +1
Rare item0.75%-4 to +2
Unique item0.25%-40 to +3
Set item0.25%-50 to +3

Confidence: Medium Read from the drop table named in the creature’s template. Fixed rewards of story bosses, quest items and what a placed monster carries are not read here. Not tested in game.

Details

Level and strength

Worked out from the creature’s template, per difficulty
MercenaryVeteranElite
Level427096
Life1,7944,5688,282
Damage156 to 261357 to 596616 to 1,026
Defense143253369
Experience1,84822,320254,028

Confidence: Medium Worked out from the formulas in the creature’s template, for the levels the template gives. Not compared with the game’s own Bestiary screen; spawn spots may change a monster’s level.

No resistances or weaknesses are written in the template.

What it can drop: Broken World

637 different items can drop (the best are shown) Confidence: computed from data, not measured

Weapons, armor, shields, rings and amulets this creature can drop in Broken World (best first)
GearMercenaryVeteranElite
Swift Bow0.062% (0.055 to 0.084)-0.4% (0.36 to 0.51)
Ballista-0.09% (0.081 to 0.12)0.31% (0.27 to 0.42)
Ornate Ring0.15% (0.12 to 0.15)-0.22% (0.18 to 0.22)
Spirit Cestus-0.093% (0.045 to 0.14)0.22% (0.079 to 0.37)
Ceremonial Shield0.066% (0.061 to 0.081)0.076% (0.071 to 0.09)0.21%
Gilded Ring0.15% (0.12 to 0.15)0.15% (0.12 to 0.15)0.21% (0.17 to 0.21)
Rift Axe--0.18% (0.16 to 0.24)
Katana0.043% (0.037 to 0.058)-0.18% (0.16 to 0.24)
Spell Book0.18% (0.16 to 0.2)--
Ritual Book-0.18% (0.16 to 0.2)-
Adorned Ring-0.15% (0.12 to 0.15)-
Jeweled Ring0.15% (0.12 to 0.15)0.13% (0.1 to 0.13)-
Intricate Amulet0.079% (0.065 to 0.079)0.11% (0.087 to 0.11)0.14% (0.11 to 0.14)
Visionary Boots0.035% (0.027 to 0.058)-0.13% (0.11 to 0.18)
Watcher Boots0.033% (0.027 to 0.05)0.03% (0.024 to 0.051)0.13% (0.11 to 0.18)
Visionary Gloves0.035% (0.027 to 0.058)-0.13% (0.11 to 0.18)
Watcher Gloves0.033% (0.027 to 0.05)-0.13% (0.11 to 0.18)
Jeweled Pendant0.08% (0.067 to 0.08)0.11% (0.087 to 0.11)-
Istauri Boots0.036% (0.027 to 0.064)-0.1% (0.083 to 0.16)
Vindicator Greaves-0.033% (0.028 to 0.047)0.1% (0.083 to 0.16)
Istauri Gloves0.036% (0.027 to 0.064)-0.1% (0.083 to 0.16)
Vindicator Gauntlets-0.034% (0.03 to 0.049)0.1% (0.083 to 0.16)
Elven Axe0.037% (0.032 to 0.053)0.097% (0.084 to 0.14)-
Istauri Robe0.0043%0.039% (0.031 to 0.064)0.093% (0.073 to 0.15)
Potions, reagents and spells it can drop (best first)
ConsumablesMercenaryVeteranElite
Colossal Health Potion-3.0%3.0%
Super Health Potion3.0%--
Colossal Mana Potion-3.0%3.0%
Large Mana Potion1.5%--
Super Mana Potion1.5%--
Master Impale--0.13% (0.12 to 0.18)

The chance is for one kill of this creature (level 42 / 70 / 96 in Mercenary / Veteran / Elite) with magic find at 0: the chance that its drop table rolls an item of this kind, times this item’s share of the items that can come out at that level. Items with the same name are added up. Creatures of the same kind that the Bestiary lists under other names share the same drop table at their own level. Computed from the game’s drop tables, not measured. A source rolls the entries of its drop table; an entry asks the game’s item table for one item of the right class inside a level window; every matching item is equally likely (the game picks a random row, there is no rarity weight). Chance is per kill or per opening, with magic find at 0.

Where it is found

Places the map files put it in (the numbers can be 100 or more)
PlacePlacedSpawnedRandom encounters
Arinth's Heights532
The Aman'lu Arena6
The Inner Cinbri City (further part)2

Confidence: Medium From the game’s map files. How many random encounters you meet is a roll the data does not fix.

Does it count for the Bestiary?

Can be completed

Enough of them exist, or a scene or conversation gives the credit.

Broken World book
No. 24
Kills needed
1 kill

16 placed, 1 needed.

Confidence: High the audit of the data files, confirmed by the in-game kill test

In-game kill test: unlocked after 1 kills (agrees with the data audit)

Natural spawn census: seen in 4 of 4 runs, most in one region: 6. A lower bound; a run only loads the areas near the party.

Kill counts are kept separately for Mercenary, Veteran and Elite. See how the Bestiary works.